For #PitchYaGame we present:
🤖 TOPDECK AUTOMAT 🤖
🖨️ #roguelike auto-battler
🦾 crazy combos every run
🧠 all build-craft, no tedium
👽 wacky Adams-ish sci-fi
👥 indie team of 2, no genAI
DEMO out now, every WISHLIST matters! 🙏
https://t.co/CGhGhfBf8M
#indieGame#indieDev
I think I'll release the tiny rogues update around the time gta6 comes out
everybody avoiding that month, so somebody gotta man up and release a good game around that time, right?
This indie dev has spent over one year learning Godot to make an old-school trading card RPG.
- Hunt or buy over 200 unique cards
- Build your deck to defeat rivals and bosses
- No AI Art, NFTs or Microtransactions
Would you play this? It's called Cardaire: Eternal Aces.
From the minds behind Deus Ex and Thief comes this first person stealth-action heist game which launched this week for just $4.99!
Have you played Thick as Thieves?
@nogal909@CodeRed_dev woah slow down that's some advanced setting there that comes inbuilt in like all engines, cant expect us devs to add a button into a menu...
/s
"Oh but you can't plan ahead for that and then run into trouble if you can't respecc!"
A) give players the necessary information to make good decisions, present it in digestible ways
B) give player access to respeccing 🙈
Not really following PoE2 stuff but the discussion on runes/sockets being supposed to be a solution to problems you run into the campaign is kind of odd through my lens.
I think what makes socket-ables great is that they have a relation to, well the thing they are socketed in.
And I think the correct tool to offer players solutions to solving problems is actually the skill tree.
That's because the skill tree doesn't build upon RNG requirements.
Need Fire Resistance for this area/boss? Well here are fire resistance nodes!