Bel'Veth rework on PBE:
- Base health reduced from 610 to 580
- Health growth increased from 105 to 110
- Base AD increased from 60 to 55
- Base armor reduced from 32 to 28
- Armor growth reduced from 4.7 to 5
- Base attack speed reduced from 0.85 to 0.67
- Attack speed ratio reduced from 0.85 to 0.67
- Basic attack cast time reduced from 0.25 seconds modified by AS to 0.22
- Total basic attack time increased from 1.010 seconds to 1.493
- P basic attack + On-Hit damage incrased from 75% to 25%
- P attack speed duration reduced from 5 seconds to 3
- P attack speed reduced from 20-40% to 20%
- P no longer stacks up to 6
- P attack speed per kill increased from 0.28-1.1% to 0.1-2%
- Q base damage incrased from 0-20 to 15-35
- Q AD ratio increased from 100% to 105%
- Q bonus monster damage changed from 55-95 to 80%
- Q minion damage increased from 60-100% to 100%
- Q dash speed changed from 800-1000 to 850
- Q cooldown increased from 1 second to 4-1
- Q direction cooldown scaling changed from 1 Haste per 4% bonus AS to 1 Haste per 5% bonus AS
- W base damage increased from 70-230 to 80-320
- W AP ratio incrased from 125% to 150%
- W AD ratio removed
- W knockup duration reduced from 0.75 seconds to 0.5-1
- W slow reduced from 50% to 30%
- W slow duration changed from 1.25-2.25 seconds to 2
- E base damage per attack increased from 6-10 to 10-18
- E AD ratio per attack increased from 8% to 12%
- E missing health bonus damage reduced from 0-300% to 0-100%
- E monster damage increased from 150% to 200%
- E bonus strike scaling reduced from 1 per 33.3% bonus AS to 1 per 41.67% bonus AS
- E damage reduction changed from 35-55% to 20-60%
- E lifesteal increased from 20% to 20-40%
- E cooldown changed from 20-16 seconds 24-12
- R base on-hit reduced from 6-14 to 1-9
- R on-hit bonus AD ratio reduced from 12% to 3%
- R AP ratio Damage: 6/10/14 (12% bonus AD)
- R on-hit monster damage changed from 30-70 (+ 60% bonus AD) to 10-90 (+ 30% bonus AD)
- R damage AP ratio increased from 100% to 150%
- R health damage reduced from 25% missing to 20%
- R base bonus health increased from 100-200 to 100-400
- R health bonus AD ratio increased from 120% to 150%
- R health AP ratio increased from 90% to 150%
- R True Form bonus attack changed from 10-20% to 5-25%
- R True Form bonus attack range changed from 75 units to 25-125
- R True Form now increases size by 5-25%
- R True Form no longer grants 10-80 bonus move speed out of combat
- R True Form duration reduced from 60 seconds to 45
- R True Form duration is now increased to 90 seconds at 40 stacks. At 80 Lavender stacks, buff lasts until death.
The European Parliament voted AGAINST Chat Control. 314 to 276.
And it passed anyway.
Let me tell you how: they needed 361 votes to say no. On the last day before vacation. Every empty seat counted as a yes.
They lost the vote. They won the law.
That’s not democracy. That’s a trick. #ChatControl
Studios, please. Not everything needs to be a live service. Not everything needs voice chat. Not everything needs “community.”
Some of us play games to avoid people.
Resident Evil Requiem is the sole proof that good games are still possible in modern day gaming.
- No AI slop
- Phenomenal story
- Optimized at launch
- Good Graphics
- Devs and highier ups cares about you and the soul of the game they working on.
This is how you win communities trust.
@xTerotex I would agree if everything was unlocked on flea market, you get gear locked unless you quest which is a lot of xp you are missing out, and a lot of quests unlocks guns, good weapon parts and ammo crafts.
@TheActMan_YT One of the most underrated COD games. The only complaint that I agree are the map designs which most of them are bad for a COD game. And the early super short ttk (looked like you were playing hc all the time)