What made StarCraft 2 great?
1. Map variety (S/M/L) and multi spawn locations
2. Different playstyles
3. Come back potential
4. Spell caster dopamine hits
5. The unknown / tougher scouting
6. Different rising players in tournaments
We need to shift the gameplay dynamic back.
@uThermal Just leaving this right here for those who understand math.
I would suggest Protoss Start with 0 energy on nexus.
Also quite a disappointing patch getting 4 nerfs on the ghost and 2 small buffs.
A lot of gaming companies held off last year in the summer to market their products because of how bad things were. I am seeing signs of some big moves this summer.
That also means markets will probably move just as hard. Business stuff kicking in after many years of pain.
Did mention Protoss starts with chrono boost. Looks like a zerg made this.
I do have 40+ credit hours toward a Duel Degree in MS/ME Mathematics.
But RuFF is dumb dumb.
RuFF doesn't know business.
RuFF just want his race to buff.
RuFF don't care about streaming revenue.π€£
What could go wrong with 8 worker start without any economic adjustments to the original LOTV Economy?
I'm sure these special kiddies behind the balance know exactly what they are doing.
@Wardixo Just go the full IDGAF route.
The internet maggots will eventually stop and fly off to the next content creator that gives them attention and validation.
They do this to force their opinion on you, in hopes that the pressure changes your mind and scare your channel security.
@x5_PiG I have not once in 2020 seen a patch in where Terran actually got pure buffed rather than give and always take the good stuff. It is daunting. Zerg in the last two patches got positive changes.
A measly ghost rework.
Nothing new, nothing exciting per usual.
Forced stale meta.
8 Worker start benefits Toss since they start with Chrono. Remove the energy from the Nexus and it may link up with orbital and injects.
When you take away playstyles and hyper focus midgame. You get stale meta games and trash late game.
Give me late game utility back @x5_PiG
@x5_PiG I was always aggressive early game or late game at my peek. I am forced into midgame play nowadays.
Spells / Turtle / Cheeky Strategies have all been dismantled over the years. What you find unfun was fun to others. That takeaway has led to the 50% decline in viewers/players.π
I don't mind 8 worker starts.
Terran vs Zerg is fine.
Protoss though will get an economy boost because they start with Chrono Boost. Protoss is already a problem with being the new swarm. Now it will be worst.
What could go wrong with 8 worker start without any economic adjustments to the original LOTV Economy?
I'm sure these special kiddies behind the balance know exactly what they are doing.