RunesVR, an upcoming VR MMOPRG is looking for alpha testers! Our DMs are open! If you have a Quest 2 or 3, please reach out to help us with testing!
#vr#mmorpg
Some shops in Cyanhold, for RunesVR
We'll have at least 400 players per world. Years in the making. Planning to create the steam page soon.
#vr#mmorpg#runesvr#vrmmorpg
Moonlight in RunesVR.
Hundreds of players per world.
All these skills are already in our game: Smithing, Mining, Woodcutting, Cooking, Magic, Ranging, Fire Making, Defense, Attack. Planning a few more π
#runesvr#mmorpg#vr#vrmmorpg
Some more testing, 50 players handled seamlessly in the tutorial scene.
RunesVR is coming along great. I'll start to show some "VR POV" videos soon! Super excited seeing how the years of work are coming together.
#VR#MMORPG#RunesVR#indiedev
Replaying test data for RunesVR. Fixed the weird IK issue we had earlier. A tiny VPS stays under 20% usage on 2 cores, bigger VPS would handle way more players.
400+ players in a world should be very doable.
What other VR MMORPG has this scale?
#mmo#mmorpg#vr#indie
@metatransformr I've been working on a VR MMORPG for several years now, and progress is pretty quickly picking up. 8 skills currently, I've got a few videos on my page. Check it out, will be posting quite a bit more the next few weeks. Hundreds of players per world.
Based on our load testing, our game worlds will have between 250 to 500 players in each world. RunesVR will be the VR MMORPG of your dreams.
Does this sound like something you'd play?? Follow us to stay updated!
Hey Twitter / X. I'm an indie developer creating a VR MMORPG. On this page, I'll post dev posts, updates, and get community feedback. Follow along to see the progress we've made. RunesVR has been years in the making. I'll share more soon!
#IndieDevs#MMORPG#RunesVR#VR