@JagexRyan Third thing and this might just be something to use the description for. But a “group notes” section where you can put reminders, or list out who’s taken what role for bosses like Yaka or AOD
@JagexRyan A lot of newer CB players might be interested in doing a boss/CA. But might be hesitant to host groups themselves
Second thing would be the ability to filter by time/when a group was posted. Just to head off old invites/groups sitting in the system
Cont…
@AenxRS@JagexSponge Yeah there’s definitely a fine line balancing wise. I’d definitely say that specs from EOFs shouldn’t be multi hit with DW but trick is that Lengs right now can feel kind of weird/inconsistent bc melee has no multihit basics to roll for frostblades procs
@JagexSponge Simple ideas for ranged:
Change base ricochet to be a proper baby version of Grico. Same functionality but less damage. This would go a HUGE way to improving ranged gameplay for players who don’t have grico as right now ranged is so reliant on that one upgrade
@JagexSponge True that’s why I wouldn’t combine in punish into the auto even though that is fundamentally a “do damage” ability
I do think melee is missing a multi hit basic. Primarily for Lengs as those swords crave multihit abilities
@JagexSponge Particularly the following melee basics:
Slice
Smash
Havoc
Sever
Cleave
Decimate
Turn them all into an auto that does 120% avg dmg (meaning melee autos are baseline stronger than other styles)
Specific functionalities like the AOE on Cleave can be moved to other items
@JagexSponge Ideas for general combat:
1. Melee abilities with DW hit twice like in the beta. Would give melee DW a multi hit playstyle that synergizes with Lengs naturally (important bc EZK is likely going to be a viable camp weapon)
2. Combining most melee basic abilities into an auto
@JagexRyan
U know it would be hilarious and entirely lore accurate if you did extra dmg against the Amascut boss if you have a cat summoned as a pet.
Make it happen
@TheRealYelpsie@JagexBreezy And imo with new methods on these 110 skills they absolutely SHOULD be pushing the XP rates in that lvl 100-110 range and beyond rather than barely changing things like with 110 mining.
@TheRealYelpsie@JagexBreezy True the rates are fast on primal darts and arrows But I’m personally okay with that tbh. Fletching has pretty much always been by far the fastest skill throughout the games history. Iirc even on OSRS someone went 1-99 in less than 3 hours.
@JagexBreezy Eternal Magics are close enough to where you have to consider the tradeoffs between them and Bamboo. Whearas with Elders the rates are so drastically different from Bamboo that it makes no sense to train on Elders at all.
@JagexBreezy Ya'll absolutely hit the nail on the head as to the XP rates for Eternal Magic trees themselves. The rates are high enough to be an actual competitive choice with bamboo. (Bamboo should be and is still faster)