I've done something neat for #screenshotsaturday. I tried to record the essence of the gameplay of my idle-strategy #indiegame in a timelapse. This is one of the end-game builds you may choose. Plz like, react as this is my first time doing video editing 👉👈
#indiedev#gamedev
my idle strategy is in polishing balancing phase and that's tough so I took some time to do a side story: to learn a netcode in #unity and make a small game. No graphic though..
This is my 1 day progress
#indiedev#gamedev
I dunno about you but I always start games as these circle-square-triangle prototypes... Sometimes I do a graphical mockup but mechanical prototyping with just the shapes is soo much better
I will say that I really had a theory that grid based is more strategic in nature, as it is rigid and positional, but when i did it it looked like in the context of my game that is... an exception? And it is way more natural to just place buildings freely
Sometimes, when you do #gamedev you think:
"hmm.. what if.. grid😏"
then you think:
"Hmm.. what if.. isometry🤨"
then you hack for 3 hours, understand that it looks and plays like GARBAGE so you throw it away.
Then you think:
"I will post in on Twitter"
#indiedev#indiegame
@ninza_game the guy that is really intriguing in these posts is that flying fish wanderin around all the characters:)
Someone needed to address this elephant in the room
This is something I always laugh about -- the icons for blob's velocity upgrades in my idle-strategy #indiegame. I tried to make a "never skip a leg-day" jokes out of them 🙃
(Btw they(blobs) have names. The central one is Karl & the right one is Bobby)
#gamedev#indiedev
@cluosion@notch so true, being the student for the last 4 years I may for sure say that there was this transition about a year ago when the professors started to say "well you ALL use ai now, so you just do your assignments faster", hence more wierd tasks without emphasis on understanding...😞
@hopeslicergd For me taking a break helps too, but then I just forget important stuff._. though return my motivation and ability to think as a player about whether I see in the game
@hopeslicergd That is really true. I try not to trust myself ans do in-person playtests with 2-3 new player then do some dev for 1-3 weeks to solve the main problems from the playtests. This actually prioritizes my todos and make me think about real problems with a game..
@AmberwindGames played it for about an hour on itch (in april/may?) Though the genre is not really my thing I appreciated the care with which the game is made. The ui is insanely well crafted and there are all these subtle animations and detais on interactions. Really well done
@orgunbertan Yea, I was surprised about half a year ago that you can just upload your game and get netural traffic.. This platform is really something that is still associated with indie today
@TheGamerHotspot This is my main last week result. The tutorial section. Next up is a playtest but before it some bugfixing & balancing to stabilize the play
https://t.co/bpATT5ajuV
Lots of stuff is happening but the next week I'm finishing my internship & have a little gap to do more #gamedev.
For now I'll show what I've done before a playtest (a little rough version of a tutorial). This'll be both a tutorial & a starting menu later.
#indiedev#indiegame
Lots of stuff is happening but the next week I'm finishing my internship & have a little gap to do more #gamedev.
For now I'll show what I've done before a playtest (a little rough version of a tutorial). This'll be both a tutorial & a starting menu later.
#indiedev#indiegame