한계치로 깎는 난이도가 많이 어려운데 최신3판이라는 구조가 너무 많은걸 요구함
마수조련사는 황금 초반부터 레벨제한과 마수종류를 조금씩 추가 업데이트하면서
4시즌에 걸쳐 2개의 테마 x3 = 6회의 스코어 랭킹으로 하는게 적절했을것같고
단기간에 5x3을 시키는건 기획실패라고 생각해
@MumnoJambo Reading the resources and cooldowns of a single target and playing around that information is really easy. Anyone can do it if they put in the effort
Pro gamer in major games are already keeping track multiple targets while simultaneously reading the overall flow of the game
@MumnoJambo Similar to keeping track of the cooldown of a ability skill used by the target,
I currently estimate that Recuperate and Purify each consume 2,000 MP per use, while natural MP regeneration restores 500 MP every 3 seconds.
@MumnoJambo Since my Battle High stat was already at the maximum of 5, it was more effective to avoid wasting offensive resources, move quickly, and let my teammates take the battle high kill point instead.
@MumnoJambo I kept track of the target’s MP consumption, and given the significant difference in Battle High stats, the number of allies nearby, and the sound of the ranged magic attack, I was confident that enough damage had been dealt to secure the kill, so I immediately mounted up.
4용이 무조건적인 메타픽인 판에다 몽닌이야기 하는 플로우에 억지로 저걸 비비는것도 정신병 발산 적당히해야지
용기사메타가 확장팩 2개를 먹었고
계속 똑같은 게임에 달라질것도 없어서 파티원 불날달성하고서 기공전 아예 발뺀지 3년이 넘었는데
안열리는 원인을 아직도 나한테서 찾고있음?