AI coding and app development have already become normal, but the “90% problem” that people were talking about back in the GPT-4 days still remains.
Especially when it’s combined not only with frontend, but also backend, authentication, containerization, and so on, the last 10% becomes a road of hardship.
The closer it gets to completion, the harder it becomes to adjust the details.
How is everyone overcoming this problem?
Should we expect GPT-5.6 to solve it? 😅
After trying over and over again, it still seems difficult to create pixel art with gpt-image-2.
Even when I ask Codex to “make it strictly on a 32×32 grid,” and then shrink the generated image down to 32px × 32px in Affinity to check it, the pixels are slightly off. They don’t snap precisely to the 1px grid.
I also tried using the Canva plugin, but in that case, the quality of the artwork itself wasn’t very high.
For now, if I want to use gpt-image-2 to create pixel animation, the most realistic workflow may be to generate an image first, bring it into Affinity or Photoshop, manually redraw it, and then import that asset into Aseprite.
I thought pixel art would be one of the first things AI would automate, but apparently not. It looks like there are still things humans can do.😀
With ChatGPT Images 2.0, I asked for a pixel art tileset themed around office items, divided into 32px tiles, and this is what it produced.
This is amazing.
We’re getting very close to fully automating pixel art creation.
Image gen-2 is astonishing, but it still struggles with pixel art. In particular, if you ask it to take an existing piece of pixel art—say, 64×64 pixels—and resize it to 32×32, it completely fails. There’s still plenty of room for pixel art designers to shine.
No one is talking about the fact that GPT-5.4 + xhigh is now available in GitHub Copilot.
And it only costs 1x premium requests.
It’s cheaper than Claude Code, and the performance is top-tier.
Why is nobody talking about this?🥲
In game dev, Pixel Art animation generation still doesn’t feel like it’s had the same insane leap that coding has.
I keep trying all kinds of tools, and somehow the frame-to-frame consistency always falls apart and turns into a mess.
Can somebody please make a ridiculously powerful tool that actually keeps it consistent?
I was working on updates to my own site using GitHub Copilot and GPT-5.4, but no matter how many times I prompted Copilot, the image would not expand to fill the full width of its parent element.
After struggling with it for about 30 minutes and getting completely worn out, I finally thought, “Maybe I should actually check the code for once,” and looked at the CSS. It turned out that one class had its width set to auto. I changed it to 100%, and it was fixed immediately.
Something a human could have corrected in 5 seconds ended up costing me 30 minutes.
What this made me think is that even if you can build something with a coding agent, if the human side lacks knowledge, it is still very easy to get stuck at the very last stage.
In fact, requests like this are already increasing:
“I built an AI agent, and it’s about 90% done, so please finish the remaining 10%.”
Even when an app looks 90% complete, it can still get stuck right at the very end.
Cases like this may increase even more from here, and at least for now, I think you still need not only the ability to grasp the overall structure, but also detailed development knowledge.
What will things look like a few months from now?
Will the current 90% problem disappear?
I do not think so.
Comparing GPT-5.2-Thinking and GPT-5.4-Thinking, the gap feels pretty large on problems outside web development. GPT-5.2-Thinking feels like it mechanically breaks an issue into pros and cons, and once it locks onto a downside, it just keeps hammering on it. By contrast, GPT-5.4-Thinking feels like it makes wiser judgments. It’s the first time I’ve had that feeling while using AI.
That said, when I compare GPT-5.4 and GPT-5.3-Codex in GitHub Copilot, I don’t feel that big of a difference. If anything, GPT-5.4 sometimes seems more likely to miss parts of my requirements in implementation. Maybe it’s just my imagination?😜
But pair-programming with OPUS 4.5, I finished coding, testing, and even the CI/CD deployment in just 1 hour... with only one single error. Opus 4.5 is absolutely insane. It's honestly scary.
While developing a game anti-cheat API, I realized my initial 2-week DRF build couldn't handle a load of 1000 RPS. 😇 So, I decided to decouple the architecture: keeping the Admin in DRF but migrating the API to FastAPI.
I built a browser game using Phaser 4 and Box2D.
Music is generated by Suno v5.
It's an idle game where you just hit the Start button and watch the physics.
Good for killing some time. Give it a try.
https://t.co/hahUhHMo4X
#indiegame#Phaser#gamedev