"vfx artist at fxville" has been on there a long time. I'm really happy with the 7(!) years that I spent with fxville and look forward to working with them again.
in the mean time I'm excited to see new things and grow in other ways
I just found out about this great tool from Karl Sims about Reaction-Diffusion. It would have been super handy when I first played with the algorithm years ago.
I especially like the parameter selection view on the right, showing its full impact range!
@pigdev anything that processes input to produce output (probably intentionally implemented) is a mechanic.
It's a mechanic in Dark Souls that when you rest, get new estus, that tilting the analog stick makes your character move, wearing heavier armor changes your roll
Thanks @nfntpeeps for the lovely review! https://t.co/r7meUXDTrF
My graphic memoir about growing up gay and Orthodox Jewish is out now! Gaytheist: Coming Out of My Orthodox Childhood
Tad late, but I'm going to #pitchyagame-
Feed the Deep is a dark, underwater cave diving game. Think Dome Keeper meets Dave the Diver meets... spooky tentacle monsters?
Check out the demo out now! https://t.co/PQVQBlfWYB
Trailer for my (mostly) solo indie game! Feed the Deep is a dark, underwater cave diving game. Check it out on Steam! https://t.co/PQVQBlfWYB
RTs appreciated ๐
From the creators of @RainWorldGame comes all-new combat racer ๐๏ธ@AirframeUltra!
The underground world of ๐ฅUltra Circuit racing promises fortune + fame 3 feet above the blacktop...
Just don't find yourself 6 feet under.
https://t.co/Y6Gc6Klo5U
@VideocultMedia๐ค@akuparagames
Ok, to make up for the long time since the 2021 update, here's another change in a little less than an hour to fix some typos and add some notes.
The previous post already got a good number of reposts so again, version number to the rescue
every frame of this trailer was boarded, modeled, and painstakingly hand-animated entirely in-house.
every environment was lit, framed, and shot entirely in-engine.