More Smart pistol progress! Just the slide and hammer mechanism left to work out (pivoting away from references) but should be fun!
#Blender#3d#titanfall
@PURPL_MUNKII I'm not entirely sure, but the smart pistol has 12 bullets so i stuck 11 in the mag and justified that the twelve one would be in the chamber π odds are that Zhu wouldnt really be animated filling the mag so i think it'll stay like this
Finally got Zhu's jumpkit textures refined! Learnt a lot from this chunk of the character, looking forward to seeing how much of it I can apply to the bodyπ
#3d#titanfall#texturing
Working on the weapon for Zhu Yuan!
Basing it off of the Smart pistol from Titanfall 1, aiming to create a high quality version that has a few more moving parts to be riggedπ
Here's my blockout and current progress refining it all.
#titanfall#blender#3d
Updated her face! Looking so much better now.
I also realised that my texture export settings from Substance to Blender were completely wrong, so I'll have to do a proper showcase again later.
#blender#3d#zzz
Zhu Yuan textures... Finally complete!
It's been a long journey so far but i'm finally at my favourite part! I can't wait to dive into rigging and animation. Gonna be awesomeπ
Feedback appreciated! (I'll adjust the eye textures later on.)
#3D#ZenlessZoneZero#blender
Zhu Yuan textures... Finally complete!
It's been a long journey so far but i'm finally at my favourite part! I can't wait to dive into rigging and animation. Gonna be awesomeπ
Feedback appreciated! (I'll adjust the eye textures later on.)
#3D#ZenlessZoneZero#blender
The Subnautica 2 dev logs are really interesting to watch! It's so cool to see the rigs in Blender and UE, alongside the concepting + sculpting stages.
Thanks for making these @Subnautica
https://t.co/aA9waNFG70