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Interact here for max points ๐ค
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Letโs help each other grow ๐ฐ
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1 Like = 1 $REP
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1 Comment = 1 $REP
โค๏ธ Like + Retweet ๐@ATTNtoken
New day, new chances to grow!
Letโs stack up more REP points today ๐ฐ
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Drop a comment & hit that retweet!
Iโm backing @GiveRep and @ATTNtoken โ
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Developers have a major problem with infrastructure right now:
โ $150k startup costs
โ Months of setup time
โ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
๐จ Panel Alert! ๐ฎ
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
๐ง Topic: Scalable Game Infrastructure
โฐ AM - AM
๐Stream A
Theyโll explore: โ๏ธ Architecting for scale
๐ Cloud/server infrastructure
๐งฉ Game tech ecosystems
๐ Stability during player surges
Donโt miss it!
2 weeks ago I only had 15K followers here, and that's 10X'd in only 2 weeks. I'm delighted so many of you love my vision to open-source game servers, and scale with an open network (DePIN).
But I realized most of you don't really know me, so I wanted to tell you about myself.