Enhancing the Desert URP demo in a few clicks with "Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP for @unity
Development is reaching the end, stay tuned for more news!
#unity3d#unity#gamedev#gamedevelopment#vfx#urp#hdrp
@FreyaHolmer Nice!
In the same style, something I really like is:
int3 o = int3(-1, 0, 1);
And then:
int3 coordA = origin + o.xxy;
int3 coordB = origin + o.xzy;
int3 coordX = origin + o.yzx;
...
Finally finished this project! ✨
Made this original character inspired by Riot and Fortiche's show Arcane.
More on my arstation: https://t.co/JZNOfRx5jK
#stylized#blender#b3d
@DenverCoulson@FreyaHolmer The editor does use mimaps!
But the option is disabled by default. Often, simply enabling it is all you need.
I'd never thought of exporting a DDS file for this scenario🤔 it could be quite useful indeed.
@OskSta I was looking for something similar not long ago and I came across this git from Michal Skalsky:
https://t.co/qRM6bMQUum
It was perfect for my project, maybe it can be useful for you too :)
@EthanF4D @HarryAlisavakis It's only a little script, which just gives it a min and max angle, then a noise that changes its velocity randomly :)
(Plus a little sound emitted when it reaches the min or max)
@tone001@OskSta @adskFusion360 @Formfutura@RDGhack@Cults3D@RawFury Looks like the perfect opportunity to make a chess game on a piece of an aperiodic infinite deterministic irregular relaxed quadrilateral grid!
For reference: https://t.co/j6rrxKqCeg
@AlexStrook I'm not sure I understand perfectly. Are you just talking about the transition of different nodes in the animator? If so, aren't these settings enough?
You can get those by clicking on the arrow that transitions from one node to another.
@grapefrukt It always happens to me when I do vertex-offset...
The only method I've found for that is to modify the bounding box of the mesh to keep it in the frustum of the camera.