I made a account for my game. where I'll mostly post anything related there instead.
More people than I expected have followed, so if you only care about the game I urge you to follow @PjctAggressorsG instead. Thanks for support however; It's overwhelming.
Gundam is a very important series to me, as it really hardened the bond between me and my brother, as well as my closest friends.
Seeing someone I consider an old friend work on an official project is giving me all sorts of emotions. Please support this man. He's great.
The tool itself looks nightmarish to use but allows me to quickly modify my large-scale terrain, with the main base of it being generated via noise algorithms with erosion simulation. I can then sculpt it and edit it with stamp brushes + a blender sync option for precision edits.
when making the model for the rocket pod I used this image as my primary reference and I giggled good because I swore it said "BOOB8ASSY" on the side, so I just straight up wrote "boob ass" on the actual launcher.
OC practice render.
Remade her casual outfit for 3d modeling practice, but I'm not fond of the image composition.
Regardless I'm happy with how this came out.
I'm getting so many positive comments about this, but I think it's really funny no one is acknowledging the cool guy trying to fucking cum hard by thinking lol
Something I don't post enough about is about the hub area and menus. Reason why it's because it's not as cool as planes blowing each other up at fast speeds, and the hub area just being a weird choice for this kind of game.
But here's a look at the current state of it.
testing out some sections of the new UI, fellow dev @sanikkat asked for a literal plane plane so here it is :)
will be back with more regular posts soon
Also more on this, I really want to do more this year overall. I'm sad I really didn't make much art in 2025 year so I might try to lock in and also focus on art on this account. I might focus on NSFW stuff though since all the cool stuff I do is Aggressors related atp.
Happy New Years! I don't have much to post other than this image of a WIP airship and some artwork.
But this year I plan on trying to focus more on the game and finally get a demo out for the Q2. This of course means sharing more progress videos & related art about the setting
Happy New Years! I don't have much to post other than this image of a WIP airship and some artwork.
But this year I plan on trying to focus more on the game and finally get a demo out for the Q2. This of course means sharing more progress videos & related art about the setting
@SkywardFM@PjctAggressorsG Yesterday the wave of positive comments towards Aggressors made me realize that the announcement is a good thing. It reignited hype and interest in this kind of game. If anything, all devs need to be positive realizing this is a "slipstream" moment.
With Ace Combat 8 being announced, I'd like to remind my fellow indie devs in this genre that the world is hungry for more flight action games and to keep making the games we want to play!
So, let's do a screenshot Saturday!
@SkywardFM@PjctAggressorsG When to comes to missiles they all have varying accuracy ranges, speeds, etc. I haven't shown them all off yet either. So this is already a thing. When I Arm in the context of this post i meant, the mechanical, robot arm on the harrier where the gunpod is attached.
Our next entry of the Indie Highlight Series is here! Interviews with the devs of Aggressors F.A.C. and Modern Jet Fighters Online with the formal introduction of 'FlyAwayNow'. #indiegame#flightsim