There are many books and articles useful in thinking about creating a game. One example is The Design of Everyday Things by Don Norman will help me remember that the affordance of and in the game are important. #cit600games@unlvpg
@DRWatUNLV @MAXIMUMunlv @unlvpg It took me a while to make this last assignment a game. I was focussing on the educational requirement and had to add elements that made it a game vs an assignment for credit. #cit600games@unlvpg
@Marydlv8@unlvpg I agree. Many students would enjoy the creative aspect of creating a game. This could also serve as an assessment tool for that student to tell the teacher what he has learned on a topic to share with other students by playing the game.#cit600games@unlvpg
Educational games using technology is challenging. Considering: audience, flow, aestetics, learning targets, the four elements of a game, motivation to play, and maybe even an engaging story. Also very important, up to date equipment in our schools. @unlvpg#cit600games
@JamesSm33264742@unlvpg teaching students that there are many creative ways to learn how to learn. Games are one way to learn material or to use critical thinking skills to strategize as you navigate material. Often you have to think ahead a few steps to out maneuver an opponent. #cit600games
I work at the library and our computers and software are updated pretty regularly. That doesn't seem the case for schools. I wonder how much this affects the type of programs the can be run.
@DRWatUNLV@JamesSm33264742@unlvpg At the library we are also trying to keep up with technological trends. Our emphasis is STEAM. We are changing our booth experiences and trying to engage kids with coding. #cit600games
@unlvpg at the library our computers and software are updated every few years. It doesn't seem the case when it comes to our schools. I wonder how this affects the kinds of programs that can be operated. #cit600games
I work at the library and our computers and software are updated pretty regularly. That doesn't seem the case for schools. I wonder how much this affects the type of programs the can be run.
@JamesSm33264742@unlvpg I remember when marketing was mostly paper, billboards, tv, and magazines. This is much more exciting and interesting. #cit600hames.
@JamesSm33264742@unlvpg I find that interesting as well. Also interesting is that gamers are learning real life skills like collaborating "at bigger and more complex scales" Jane McGonigal (2011).
@DRWatUNLV@unlvpg I can definitely bring these ideas to our libraries. Libraries have the opportunity to introduce ideas and bring innovative ways of delivering these. Games, especially in getting students interested in STEAM occupations. #cit600games
One way to use social games that came to mind is to give seniors relief from the lonliness many of them feel. They may not be able to get out much but the social aspect/affordance can be had in their rooms using media tools #cit600games
I felt so empowered as I read the last two chapters of our book Reality is Broken by Jane McGonigal. I started thinking about how collaborating with groups, cities, nations and using a game format to do so, could make a difference and and improve our lifes. #cit600games