There was this one time at id Software when we were working on Quake 2 and everyone piled into Paul Steed's office to check out what Valve was doing was our tech. And there was a cinematic scene with characters moving around while a crane operating and multiple cameras panning around to convey some element of the narrative. Proper cinematic storytelling using the Quake engine!
And I let out a breathless "WOW."
The whole room turned around and scowled at me.
Ha. That was the moment I knew, "OK, well. I want to tell stories with this tech. And these guys don't."
That was why, on the day I was fired from id, I first cried... and then driving home with a box of my crap in the trunk of the car, I began smiling. Then laughing.
And the first chance I was given to do something on my own with that tech? Well, I pushed it as hard as I could in relation to surreal visuals and cinematic storytelling.
26 years later and I can still say "Wow."
Test Unity6 Global illumination, with Probe Volume, GI and AO post, to achieve real-time global illumination indoors and outdoors.😊
https://t.co/JRrEIb4sA1
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#Unity#VFX#shader#realtime#RealTime#gamedev
2.2 million wishlists reached! We are coming to Steam on Sep 15!
Thanks to your amazing support, we're giving back with a giveaway of 5 RTX 5070 to the community.
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Let's keep the momentum going.
Next goal: 2.5 million wishlists. More milestones, more rewards.
Check the next post for full giveaway details!
So there may be some aurora viewing Tuesday night into Wednesday AM, in case that interests you. Looking at the 3-day forecast from the Space Weather Prediction Center, 11 pm Tuesday to 2 am Wednesday could be good viewing.
https://t.co/9QD79vcFM0
This is a callout to every game developer. The original game was 22.9 GB. Definitive Edition has higher resolution textures and new content and it’s ALMOST 10 GB LESS THAN THE ORIGINAL
OPTIMIZE YOUR GAMES