I've been pretty quiet about this one, but I've finally finished it, my second game, short but complete this time.
Give it a try, I'm quite happy with the result!
https://t.co/nIvn0rScK2
@horrorvisuals Hi, I'm a solo dev and I recently finished my second project, Veritas Initiative, a game where you work in a laboratory while trying to complete your colleague's work to take one more step in human evolution
https://t.co/nIvn0rSKzA
Finally, I finished the demo and it's now on itch for everyone to try
Let's hope everything stays on track so I can complete it 100%
#indiegame#IndieDev
https://t.co/DSGCbhY3RZ
I might have finally finished my first proper demo. I could add more details and interesting interactions, but the main part is done.
Now, I have to make a proper teaser, the itch page, and the most terrifying part of all... marketing
It's incredible how in 3 weeks I've made more progress than I could in 2 months on my video game
Burnout and hyper-focus are real. I just hope it stays this way until I finish the demo
I was finishing up some details with my inventory system and discovered this little bug:
Now the key has returned to its home planet
#indiedeveloper#indiegame
Here's the first teaser for my game, Sorrow's Seed! I've been working on it since the start of the year and I'm really happy with the progress I've made
#gamedev#indiegamedev#screenshotsaturday
Leí en varios lugares que las personas que estudiaron algo de programación (o trabajan en el campo de desarrollo) y se meten al campo del dev en general pecan de sobre pensar soluciones y eso hace que toma mas tiempo del desarrollo
Y... estoy empezando a pensar que asi es
o reutilizables, que luego pueden servir, pero es cierto que hacer una fabrica entera de muebles para una silla tal vez no sea lo mas óptimo
Aun así yo sigo haciendo todo lo mas modular y reutilizable posible, por que la verdad así es como aprendí a trabajar y es como me siento