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Scott Free Capital
@ScottFreeCap
Software. For business. For play. Scott Free Capital is currently developing a
#realtimestrategy
game for PC. Tweet is not endorsement.
Houston, TX
Joined October 2015
116
Following
83
Followers
1.3K
Posts
Pinned Tweet
Scott Free Capital
@ScottFreeCap
over 9 years ago
Official announcement: Scott Free Capital is no more. Please go follow the new Twitter @elegacorp for the new company: ELEGA CORPORATION!
Scott Free Capital
@ScottFreeCap
over 9 years ago
A reminder: this account will no longer be active. Please go follow @elegacorp, the new company. https://t.co/yC9Q6rXpSt
Scott Free Capital
@ScottFreeCap
over 9 years ago
Official announcement: Scott Free Capital is no more. Please go follow the new Twitter @elegacorp for the new company: ELEGA CORPORATION!
ScottFreeCap
retweeted
Nathaniel Bandy
@NathanielBandy1
over 9 years ago
So
@indiejacob
@scottlee
and myself recap the Nintendo Switch Presentation; check it out! https://t.co/NewFFHEakM
Scott Free Capital
@ScottFreeCap
over 9 years ago
You'll want sound. RETWEET IF YOU FEEL THE
#NINTENDO
#SWITCH
#HYPE
!
ScottFreeCap's tweet video.
Who to follow
Ola Abiola
@oladoeshr
HR Professional • Organizational Ambassador • Career Coach • #familyisgolden • #oladoesHR • #irecruit • #musthavehr
Cynthia Morse
@RecruitingMorse
Boston University graduate, living in TX and Celebrating 15 + years of Recruiting and still putting my pants on one leg at a time... Amazing
bitVillain
@BitVillain
Game Developer, Programmer and Fartist
Scott Free Capital
@ScottFreeCap
over 9 years ago
Got a standing desk to write code now. Totally different workspace feeling.
Scott Free Capital
@ScottFreeCap
over 9 years ago
#Monopoly
discussion?! Plus: Nintendo
#Switch
predictions, and lots of our viewer questions before Switchmas. https://t.co/eAblX566TW
Scott Free Capital
@ScottFreeCap
over 9 years ago
@ScottFreeCap
And that means 34 hours over 2 weeks, not 34 hours per week, but still! Hopefully 2017 has lots of progress like this!!
Scott Free Capital
@ScottFreeCap
over 9 years ago
Back when the RTS project started in 2015, I was lucky to get in 2-4 hours per week on it. Sometimes maybe 10. Past 2 weeks? 34 hours.
Scott Free Capital
@ScottFreeCap
over 9 years ago
Short Switchmas Eve Digicast was recorded tonight. We're focusing mostly on your submitted questions from https://t.co/Rpw2MDbGaX
Scott Free Capital
@ScottFreeCap
over 9 years ago
@elbormes
@KerryFawdray
@themeatly
Nice looking work, looks fun!
ScottFreeCap
retweeted
Kerry Fawdray
@KerryFawdray
over 9 years ago
@themeatly
I am trying to build an audience as I prepare for my Greenlight campaign. I love your comics BTW! https://t.co/UcjQ0SJT5g
KerryFawdray's tweet gif.
Scott Free Capital
@ScottFreeCap
over 9 years ago
Some next steps: * Texture human unit * Add melee attack animation * Ensure spawn distance is sufficiently wide
Scott Free Capital
@ScottFreeCap
over 9 years ago
* SpawnAgent now populates rocks and food prototype units across the map using a similar method to trees.
Scott Free Capital
@ScottFreeCap
over 9 years ago
Fighting a headache as I work today... * Corrected a pathing inefficiency where the unit would repeatedly path its current position.
Scott Free Capital
@ScottFreeCap
over 9 years ago
@ScottFreeCap
Forgive Twitter's image encoding on the PNG - it makes it look really blurry when it's actually not at all.
Scott Free Capital
@ScottFreeCap
over 9 years ago
* Successfully made a readout of resource consumption rates to give the player more economic info. Measured once a second.
Scott Free Capital
@ScottFreeCap
over 9 years ago
As of today, it's official: "Scott Free Capital" as a name will be going away soon and be replaced with a new name. Stay tuned for details.
Scott Free Capital
@ScottFreeCap
over 9 years ago
So far today: * Set camera bounds so you cant scroll off into infinity * Tweaked resource consumption by human code to improve framerate.
Scott Free Capital
@ScottFreeCap
over 9 years ago
@ScottFreeCap
The C++ can then function as a service that makes the terrain calculations and a coroutine waits for it to deliver data.
Scott Free Capital
@ScottFreeCap
over 9 years ago
Possible plan for the terrain engine is to keep writing the whole thing in C#, then eventually break it into parallel running C++.
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