@Fervo_Q7Q Each world has a gimmick. I do not want to disclose the next world just yet, but it has another awesome feature.
Each world has a unique color and engine feature. Along with the unique soundtrack for each level, it comes together nicely. Along with increasing combat intensity.
Second world. Crystal mines. More shapes. More guns.
Wishlist Geo Blaster on our profile and the link below:
https://t.co/DYou5GXxzY
All assets, animations, and gameplay are subject to change.
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@Fervo_Q7Q Each enemy is a unique shape with a unique combat style.
The levels themselves all differ in lighting, aesthetic, and level design. The crystal world tends to refract enemy locations during combat with is a cool feeling for this world in particular.
Thanks for the comment!
A few screenshots from the Geo Blaster demo playtest build. Including some of the new effects, enemies, weapons, and a early look a the first world!
Wishlist Geo Blaster on our profile and the link below:
https://t.co/DYou5GXxzY
#ue5#unrealengine#unrealengine5#indiedev
Geo Blaster is nearing feature completion as the final systems are finished up before release. Here is a peak at the main menu.
Wishlist Geo Blaster on our profile and the link below:
https://t.co/DYou5GXxzY
#ue5#unrealengine#unrealengine5#indiedev
With the Geo Blaster Early Access Demo nearing final testing and release, we can finally start showing off different parts of the game. Here is a small part of the first level.
Geo Blaster is now on Steam for wishlist. Link is on our page.
#unrealengine#unrealengine5#ue5
Scrapbox Software is proud to announce our second game in development. Geo Blaster is a fast paced first-person shooter and is now on Steam and available for wishlist! Expect an early access release soon!
https://t.co/DYou5GXxzY
#UnrealEngine#UnrealEngine5#indiegame
First look at some of the gameplay for Rogue Process! This is a small part of the engineering portion of the game and is still a work in progress.
Wishlist Rogue Process here:
https://t.co/yizqJ7244L
#ue5#UnrealEngine#UnrealEngine5
Concept art for the Nurse Bot. Many enemies will have cinematic introductions and critical hitboxes during gameplay. Hit them where it hurts!
Wishlist Rogue Process here:
https://t.co/yizqJ7244L
Showcase of our overhauled lighting systems within engineering. These include dynamic lighting/shadows, dynamic volumetric shadows, and modular fog system. All systems created within Unreal Engine 5.ย
Wishlist Rogue Process here:
https://t.co/yizqJ7244L