TSG Warzone Showdown 🔥
The first TSG Warzone event is here! Join us along with over 25 creators in the @HCS Grassroots event playing our Halo 5 Warzone mode recreated in Halo Infinite Forge along with two maps!
• Saturday, January 31st
• 4–8 PM PST
• Action Pose Stance
Forgers will do whatever it takes to save nodes. Even if it means inputting numbers in a vector3 variable, extracting them as individual numbers, and combining them into a larger list that should result in a multidimensional list, but doesn't.
Refining our #HaloInfinite Warzone AI encounters with @impliedskill on our test map. It feels good seeing all the pieces of the project finally start slotting into place and things working out as planned. Some still need refining though 😅 which is why we test!
Fear this man. Loadout: Doom of Reach, Banish of Balaho, OS, Health Steal, Power Arm, Speed Boost, Headhunter Guard, Legendary Drop Wall, Dynamo Grenade Operator.
This will be possible in the @ScriptersGuild#HaloInfinite Warzone recreation.
Read more: https://t.co/c6iKZGVwfN
New articles added to TSG Forge Wiki about Forge Basics and UI:
Object Properties:
https://t.co/Y7gWlMzMrz
Folders:
https://t.co/Le8JM1IUdb
Folder Structures:
https://t.co/n2cwsEUnnt
https://t.co/D0ItC0H8O9
The articles are aimed at both newcomers and experienced forgers!
New articles added to TSG Forge Wiki about Forge Basics and UI:
Loading Into Forge:
https://t.co/bN05KTiOxB
Forge Interface:
https://t.co/b8jPxcJKse
Welded Prefab Bugs:
https://t.co/5x92ERaglh
#HaloInfinite#Halo
The #HaloInfinite TSG Forge Wiki structure reorganization is finally complete and is ready for community contributions once again. https://t.co/xdsjNSkWE8
There will be a lot of empty articles, but the instructions on how to contribute to them should be much more clear now.
I started work on a reorganization of the @ScriptersGuild Forge Wiki and will be populating it with some necessary articles once the implementation is finished. The Forge community has waited long enough for a good wiki.
The wiki can be found here https://t.co/FcvbjkC0Ok
With the recent addition of the Clone Object node in #HaloInfinite, we can finally fully support granting players the unarmed Fists weapon consistently.
I've created two scripts and modes that make the player always spawn with the Fists. This can be used for various experiences.
@Unyshek I would pull in as many sandbox items from previous titles as possible and work H3 equipment, Reach/H4 armor abilities, and the H5 spartan abilities into Infinite's current Equipment system. Even without geo/texture updates, this would open a trove of game design options.
HOUSTON WE HAVE A PROBLEM... WITH ONE OF THE NEW BTB FORGE MAPS
FLOATING HILLS (WHICH CAN BE CAPTURED VIA BANSHEE) ON THUNDERHEAD TOTAL CONTROL 😅 @HaloSupport
Five community-made Forge maps were added to the #HaloInfinite Big Team Battle staple playlist today:
• Fortitude
• Insolence
• Obituary
• Refuge
• Thunderhead
View the map and mode combinations for this playlist at https://t.co/0lTBDKZ2DJ.
Fortitude, Insolence, and Obituary are pictured here. View the thread for screenshots of Refuge and Thunderhead as well as details on a fix for Ranked Doubles. 👇
@DJBluePDX@ArturBloodshot@ske7ch@Unyshek It's *very* close.
Still working on taking it the last 5% of the way there.
Custom hammer traits weren't enough, but a way to detect the hammer swing was discovered, so a custom AOE and shockwave is being written/tested to swap in with an update to the mode.
@Mr_Rebs_ This update was more about enabling content creation than directly adding content. This is seen, specifically, the addition of "Mode Prefabs" that allow custom scripted modes* to be loaded on any level.
*Modes like Regicide or Juggernaut, that don't need on-level objects, etc.