@lud_plus Are you maybe looking for a scripter? I notice a lot of jittery and I'm confident I can make your game 10x better. Check out my portfolio for past work.
Built an uppercut / downslam combat system.
• 4-hit basic combo
• Uppercut & downslam follow-ups
• Dedicated hit reactions
• Custom combat animations
Inspired by The Strongest Battlegrounds for punchy visual feedback and tight combo sequencing.
#RobloxDev
Built the core traversal & combat mechanics for Toyfolk.
Vertical surface & furniture navigation
Ranged toy weapon combat
Physics-based ragdoll interactions
Engineered for fluid player mobility and dynamic, physics-driven combat interactions.
#RobloxDev
Built a complete harvesting system.
• Custom tool handling
• Inventory integration
• Coal interactions
• Tree chopping logic
Designed for multi-resource gathering with responsive player feedback and seamless inventory sync.
#RobloxDev
Captured a complete alien capture & companion system.
Features:
• Alien collection & capture minigame
• Storage logic
• Equipping systems
• Full companion workflow
Created for seamless gameplay transitions and a complete player interaction loop.
#RobloxDev
The game is almost here. 🚀
We're opening a limited number of Game Tester spots. If you want early access, the Tester role, and exclusive rewards at launch, DM me now to join the testing team.
Help us make this launch the best it can be. 🔥
Built a complete pet system for a 2025 commission.
Features:
Pet summoning
Rarity logic
Equipping systems
Precise pet CFraming
Used client-to-client replication for smoother visuals, better responsiveness, and lower server load.
#RobloxDev
Built a weaving combat system for a commission.
Features:
Adaptive attack chaining
Responsive input handling
Timing-based combat flow
Smooth state transitions
Focused on speed, and responsiveness while keeping the system easy to expand with future mechanics and movesets.
@shadowsexe Around 40 hours of consistent work. I had to create a chunk-based orb system, create all visuals on client and make sure it's always synced with the server. Pretty happy how it turned out.
Built a full Brainrot Battles system inspired by Agar io.
Features:
• Character progression
• Inventory systems
• Eating mechanics
• Scalable framework
• UI Programming
Implemented chunk-based orb spawning to reduce server load and keep gameplay smooth at scale.