@WasntReddy We have a pool of Robux every day
We take the top 1,000 creators every day and send them their cut of the pool, based on how much Qualified Watch Time they get in between ads
Clip It is now paying out $100,000 *USD* every year.
We started weekly payouts in September and changed to daily payouts in October.
Over 2,000 creators have been paid out, and we're seeing incredible results! Last 2 pictures show one of our growing creators earning every day.
We pay out users via Roblox Group Funds. The $100k USD is the DevEx equivelant of the Robux earned.
HUGE shoutout to @bouyerthe for pioneering much of this and paving the way for apps like our to grow on the @Roblox platform!
@ReverseRBLX@aidenbogoo Same, I don't think people understand that the alternative to a Dave is a Zuck.
Zuck acquires VR companies then lays them off a few quarters later without a second thought. Dave is an incredibly rare breed of CEO that actually cares about the people on his platform.
We're still a little ways out from utilizing this tech for real-time store recs, but you can see what we have working so far here https://t.co/sb4B1gYYG3
Did a soft launch for Shop It
Started working on something cool. Every item from every outfit from every shop is embedded in 128 dimensions
This allows us to do semantic searches, find how similar stores are to each other, and build personalized profiles of user tastes
Currently the tokenizer + embedding + "algorithm" all run natively inside of Roblox.
Very excited to see what happens as our shop count grows. The goal is to find the best shops for users and let them have fun discovering new styles with friends.