This can’t be real. This is like the worst decision they could do.
Jensen is a spitting image of the perfect CEO.
One affair is all it takes? There is no way.
He’s the literal definition of shareholder value.
This is coming from someone who doesn’t like him BTW.
SCSKiller 1.4.7 and 1.5.0-alpha.1 are out!
1.4.7 stable highlights:
- Streamline games such as Dead Space and Monster Hunter Wilds record on AMD
- A shader that crashes the GPU driver is skipped for that compile, and the rest compile
- Hookshot ports that have been played once compile with no recording
- With AMD, a compile size limit keeps the pipelines of ray tracing games
- On Linux, recording works on PCs without Steam, for games started through Faugus
It updates itself, or download it at https://t.co/7hvdQsiRfD
Full notes: https://t.co/yxy4QCLbi1
1.5.0-alpha.1 (Patreon backers) highlights:
- A compile size limit for every DirectX 12 game, set once or per game
- SCSKiller translated to ten languages
- DirectX 9 and DirectX 10 games compile on Windows
- Native Wayland on Linux, and DirectX 9 games from Steam's shader cache
- An experimental macOS version, for games run through CrossOver
- Frame times in games with FSR 3 frame generation, and fixes for AMD, NVIDIA and Linux
(and much more)
It updates with alpha version enabled on settings, or download it from: https://t.co/v8e1VjsaJN
@jeffdtc That's super weird with only 11 games, please join the discord and post the issue with the videos and the app log file on the help channel!
I will take a look asap, sorry 🙏
@jeffdtc It's still replaning all games wait a bit and it should stop. As you can see now it's increasing and decreasing the memory usage (per each game it replans).
SCSKiller 1.4.4 is out: a big update with more than 180 changes and fixes.
Linux support is no longer experimental: Heroic, Lutris and Faugus Launcher join Steam, also in their Flatpaks, on NVIDIA, AMD and Intel graphics.
Highlights:
- Far fewer ray tracing stutters in Phantom Blade Zero on NVIDIA, also with path tracing on, and its ray tracing compile takes far less time
- After you play, the next compile only redoes what the game still compiled, not every pipeline again
- Compiles keep going when memory runs short or the driver crashes, and keep their progress if they stop
- Old cache left by a game update or a changed plan is offered for deletion, also for Xbox games
- A Ray tracing only button, and a Check now button in the compile queue
- OptiScaler installed as d3d12.dll can be recorded, and WeGame games are found on Windows
- On Windows, the Finishing step shows a moving percentage and time left
- The Library summary cards are back, with a Compact UI switch in Settings for the slim layout
Fixes for FINAL FANTASY XVI, SILENT HILL f, Dota 2 and ray tracing games on AMD, Cyberpunk 2077 with Cyber Engine Tweaks, Fortnite, The Medium, Path of Exile 2, Days Gone and Crimson Desert.
It updates itself. Full notes: https://t.co/bQTDBlW8KP