@MarcosSalmase Humadroids are customizable robot employees essentially. They all share the same bases and the owner customizes it to fit his needs.
Kind of like a PC but it can walk and do jobs based on its programming!
Hello!
Quick PSA that we are still hard at work on our next project.
Things are proceeding smoothly and we are currently working on core systems that will shape the "Skeleton" of the game so to speak.
So yeah! Not dead or anything, just very focused!
#gamedev#construct3
Sorry for being rather radio-silent lately, we're hard at work doing interfaces. Crafting, upgrades, shops and such.
Might even have a transmog system down the line. Heck, I might be working on that right now!
I wouldn't really know though.
#gamedev#Indiedev#Construct3
As a side note, for everything that I show on here there's another or two that I don't.
There's a lot of things that can happen during your ventures, but Ill never tell what!
The dungeon part of the game is all done!
It is now, by definition, a game.
Its till very barebone, but everything is in place to add more content.
Next up will be the player hub where you accept quests, shop and maybe something more? Who Knows!
#gamedev#indiedev#Construct3
I've heavily reworked how gear is generated.
We've now got rarities and stat variation to add more variety.
The best bit about this is that I don't have to do anything for the loot to generate, the biggest part is adding the names!
#gamedev#Indiedev#Construct3
The more I look at Stadia the more it becomes apparent that it was created by a board of 60-something men-in-suits without the input of single actual developer.
Video games are hard to make, anyone who even dabbled in it can attest to that.
13 months is nothing in dev time.
I've switched to using arrays instead of raw text inputs for dialogue so adding new languages wont be too much of a hassle.
To test things out I added "UwU speak" as an optional language.
I'm only a little bit sorry.
#gamedev#indiedev#construct3
I'v spent the last couple of days doing math and revising the leveling system.
A certain Guy#2 deemed it stupid and dumb so I have to rework it so its neither of those things.
#Gamedev#Indiedev#construct3
You'd think that with the current technology there'd be a 2D flame generator laying around somewhere to help animators.
Turns out there is no such thing so I had to bust out the flint&steel and make my own.
I think I did okay.
#gamedev#indiedev#construct3
First preview for the combat in which I mercilessly slaughter Mr.Placerholder and his brother Sir SpotTaker.
Its still very much a WiP but I figured I'd show where we're at.
Its almost a real video game!
#gamedev#indiedev#Construct3
The enemy core AI is in the bag!
The way their attacks work is 90% the same as the players so they'll be able to use the same abilities as them and vice versa.
They also share the leveling system so scaling/making variants will be super easy!
#gamedev#indiedev#Construct3
Happy new year everyone!
Lets take it slow and easy this time around.
No wacky stuff or otherwise.
Just a nice and normal year.
Now, you guys like video games? Cause I'm making one right now, lets go ahead and do that.
That sounds nice AND normal.
This year positively sucked in more ways than one, so here's 70% off Alpha Version.0 on Steam.
Take it and don't look back!
https://t.co/VfRhBHxt2p
#Steam#SteamSale#Sale#Retro#Platformer