Building global scale simulation games from ๐ฎ๐ณ
๐ ๏ธ ๐ฎ 'Model Trains' - bringing the joy of building model train sets into a rich, digital sandbox experience
Weโre live. Play Hour #7 is on.
Last time @kinshuksunil built a whole railway and the train immediately gave up. Today we find out if he did his physics homework.
๐ https://t.co/GbPkOnEqYU
Last Play Hour, we built a whole railway and the train derailed immediately.
Tonight we try again. Live in a few minutes
๐ https://t.co/GbPkOnEqYU
#indiegame#modeltrains#gamedev#shorts#sandboxgame
We're walking through the Train Manager live today. Build your own consists and run them on your layout.
Railyard Diaries 9.
๐บ๐ธ 2 PM ET ยท 11 AM PT ยท ๐ฌ๐ง 7 PM BST ยท ๐ช๐บ 8 PM CEST
https://t.co/lqehpftJvy
#gamedev#modeltrains#modelrailway
Was on @TheKenWeb's Daybreak podcast this week talking about AI in games, game flow, and why the gaming community isn't just anti-AI. It's anti-slop.
๐ https://t.co/SFNQJ9Tfga
Also on YouTube: https://t.co/rAZxbR0dCW
What do you think? Let me know in the comments.
Microsoft called Copilot "entertainment only." Then killed it on Xbox.
Where does AI actually belong in gaming?
Find out in today's Daybreak.
Listen on Spotify: https://t.co/al7X7q7coX
Or Apple Podcasts: https://t.co/8MEwp3pcYe
The 'Train Manager' introduces a workshop inside Model Trains. Browse, build and run your own consists on your layout. We'll be walking through it live this Saturday, 30 May.
Subscribe to get notified: https://t.co/lqehpftJvy
#ModelTrains#GameDev#IndieDev#Devlog#TrainSim
So @vivekjha92 's been buried in art experiments this week. Lighting, textures, dense fog. Just working out what Model Trains actually looks like. We think he's getting there. ๐ซ๏ธ๐
#indiedev#gamedev#buildinginpublic#builtinunity
Prototyping game UI is tricky. Mocking things up without real interaction and data always feels a bit distant @yadurajiv went back to Figma Make for our train manager and it just... clicked. Working prototype, lots of iterations, couple of hourssatisfying ๐
#indiedev#gamedev
Trees that animate as they appear. Dirt that displaces as track gets constructed. @kinshuksunil and @vivekjha92 on the small details that make building in Model Trains feel genuinely satisfying.
So @vivekjha92 built a tool that tells you exactly where your tracks are going, distance to nearby objects, exact angles, parallel alignment.
@kinshuksunil tried it and called it his favourite feature in the game.
Watch why.
Building the real-world trains wasn't just an art task. @kinshuksunil spent time walking through the history of railways and finding locomotives that matter to the model train community, researching the coaches, understanding what made each one iconic.
#modeltrains
The game world was always the source. Our co-founder @shagufta147 wrote about why the next era of big IPs belongs to platforms that give players the tools to build ๐งต๐