After a long time with no available time, I've picked this up again. Almost finished with the original mechanics and considering some very simple new ones.
#raylib
Hey! **raylib 6.2** is out! π₯
It was supposed to be a small patch version but it comes with +300 improvements from +100 new contributors! π
Release notes: https://t.co/m8pDABuDpq
Windows Installer: https://t.co/ZrNKWKkOJm
Hey! **raylib 6.2** is out! π₯
It was supposed to be a small patch version but it comes with +300 improvements from +100 new contributors! π
Release notes: https://t.co/m8pDABuDpq
Windows Installer: https://t.co/ZrNKWKkOJm
Kenney Shape is now FREE! (and it'll remain free, forever) β¨
Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects!
https://t.co/Ucsn2H5yHZ
Attention, metroidvania lovers! π’ Together with @moonlightkids_ we created a bundle for you! Discover the nature of the time loop in Echo Weaver with 10% launch discount, and help Emilia on her quest in Sealed Bite with 33% discount! π₯
Link in the comments π
@AzagayaVj maybe we're going back to making highly efficient assembly coded games running in 48k RAM. I'm from the time when RAM was one of the most expensive components in microcomputers. Perhaps we'll get back to those times a little bit.
@hiulit Yeah... A huge difference in engines between then and now. But overall, and apart from some minor complaints, I think lattest versions are better.
Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.