Aviso que estoy disponible como: CoStreamer, Caster, Host y Analista de League of Legends. En este último no tengo tanta experiencia pero procuro cada dia estudiar para ser mejor 🫡 se agradecen los vouchs y rt 🧡
Patch 26.19 Full Preview!
Top Role Quest Teleport
- In last week's Patch Rundown, I talked a bit about how role strength varies significantly in various regions
- For example, Top Lane is extremely popular and powerful in lower skill brackets all the way through to medium skill (around Emerald), but starts to drop off in popularity after that
- In the Eastern regions, it's relatively stable, even at higher skill brackets, contesting for the 3rd most popular position in some regions at high skill, however, in many of the Western regions, it is often near or close to the bottom at those higher skill brackets
- Separating how fun the role to play from how powerful it is, it's pretty clear that players in those regions either think the role is not fun to play, not powerful or both
- At present, both statistically, and feels wise, we think Top Lane is underpowered at those higher skill brackets (but not the lower or medium skill brackets)
- Part of this is how at higher skill brackets, the power that Top loses appears to be gained by ADC's who are better at positioning, farming and don't get caught out as much, whereas a lower skill Garen for example can often walk up to an ADC and kill them (this still happens at higher skill, but not as often)
- Our approach is to buff up the Top Lane teleport as that is better used by higher skill Top Laners and helps to reinforce the side lane raidboss split push identity that many Top laners have
Support Tuning
- We're moving some of the power of base health in the Support items into Health Regeneration to better benefit Melee Supports who are often on the receiving end of Ranged support poke and also makes Ranged Supports easier to kill
- While this is a relatively small swing, we expect it to be subtly impactful at all levels of play
Lucian
- There was a lot of discussion about Lucian when the notes were revealed yesterday
- Our current approach is to make Lucian's reliance on specific supports much less tightly bound
- Lucian Mid and Top are also at extremely low power levels (high 30's/low 40's) which would be considered borderline griefing if picked
- So we're trying to make the lives of Solo Q Lucian pairings more pleasant, while also trying to keep the list power neutral overall for Bot Lucian
- This change is better framed as an adjustment, rather than the nerf that was listed yesterday
Master Yi Q CD
- For a long time (even after we removed Duskblade, which caused us to put this functionality in in the first place), Master Yi's Q Cooldown has scaled negatively with ability haste
- Now that Duskblade isn't in the game we don't think this functionality is necessary anymore
Nasus
- Yesterday, I mentioned out philosophy for how we are going to balance simple champions
- This patch, we're giving a flat 10 damage nerf to Nasus' Q so it's a bit harder for him to access his higher stack counts and can be punished more by lane opponents that can keep him down
- We like his higher highs, but those need to be comboed with lower lows
Ryze/Ori
- We've pulled Orianna from the patch due to concerns about nerfing an already weak champion for regular Ranked play
- For Ryze, we're looking at a roughly power neutral adjustment by nerfing his pushing power in the early lane and attempting a power neutral compensation to his durability
- Ryze is often already one rotationing champs later in the game with Actualizer and so we're being cautious about compensating with damage output back
Patch 26.19 Preview!
This is the first of our 2 Worlds patches, with Worlds happening on 26.20!
Support HP Regen
- After Support roaming was nerfed in 26.16, pre grub spawn Support roaming is all the way back down again, especially in Pro Play which is what we were after
- That said, Enchanters and Ranged supports are now dominating the meta again
- So we're making some targeted adjustments to melee supports so that they are able to engage and withstand some poke, rather than get poked out and not be able to engage again
- Overall, this isn't going to be a giant swing, but hopefully enough of a nudge up for Melee Supports that players think about dynamics of the lane a bit differently
Top Role Quest
- For quite a while now, in some regions, especially at higher skilled play, Top has been a decent amount weaker than Bot (who are the natural counterparts)
- That said, Top in regular play is both very popular and very powerful, and we're not looking to change the dynamic very much (and also why we're not nerfing bot lane overall)
- So we're giving a targeted adjustment to the more skill skewed aspect of Top lane, through the Teleport and upgraded Teleports from the Role Quest, which are typically used more effective in skilled play (where Top needs the help)
- That should allow Top to exert its influence on the map more reliably, especially in split push scenarios
Ranged Top Laners
- We hear a lot of the complaints about Ranged Top laners and agree that when these champs get too powerful it leads to pretty degraded "low gameplay states". That said we do think it's reasonable for Ranged Top laners to be a thing you can play there viably, it just needs to be at the appropriate power level with the appropriate power curves
- We don't feel comfortable taking a large swing here, especially before Worlds, but just wanted to let y'all know that we're working on some small changes to make it a bit more tolerable for melee champions
- This will hopefully allow us to also buff some of the ranged champions that are normally played bot who were nerfed due to their top lane performance (eg. Vayne), but we won't be able to do this until this set of systems changes is released
Simple Champions & Nasus
- In the post the other day about simple champions, I mentioned that we think it's good to have simple champions be strong at all levels of play. Not all of them, but some
- This can often be frustrating, especially when in moment to moment combat, their play patterns are very straightforward and feel lower counterplay if they can meet their success condition
- Our philosophy is that if a simple champion is overpowered and causing frustration, then that might be a cause for nerf
- However, if a champion is frustrating and simple, but not overpowered, if it doesn't have an unintended design flaw, we're likely to leave it as it is (eg. Viktor)
- Viktor is strong in lane, but he's also easy to gank and weak in early skirmishes; we think this is a reasonable strength and weakness profile and also over the last few years we've taken (imo) too much power out of early game trading from many champions, which has caused laning phase to lose texture broadly across the game
- Nasus however, has been strong according to this principle, even when accounting for his mastery curve and he has more sharp success conditions now with Q 4 stacks; in lanes where he can stack freely he becomes more of a threat, while in lanes where he's contested, he's easier to keep down
- This often means when you run into Nasus in a good matchup, he's often scaled without much holistic counterplay for the team (only his lane opponent)
- So while we think this shape of Nasus is broadly correct, it does warrant sitting at a slightly lower resting power level due to these considerations
en las funas, la gente entiende lo que quiere siempre y no lo que se enfoca toda la info exponiendo el verdadero problema, la verdad muchas veces hay 0 compresion lectora y peor en redes sociales como X y tiktok 😶
claro amiga, es en lo que se enfoca la funa segun tú, si tanto problema tengo de ser suplente porque estaria de suplente ahora en otra org donde pedi ser suplente? claramente el tema no va por ahí, el tema va en como esta organizacion maneja los temas dentro de ella, y si fuera solo eso porque saldrian tantas chicas a hablar de la mrd de experiencia que tuvieron ahi tambien?
@Lucy62893650 las personas suelen confundir el querer ser amables y tener lastima, y eso no ayuda a resolver nada, solo hacen mas inutil y grande el problema lastimosamente... Lamento todo lo que están pasando, pero como siempre digo, por algo pasa todo y Dios tiene algo mejor para uds! 🫶
@LindaNekitaDark bno ya que borraste te contestare x aqui y adjunto lo q borraste
Si “amigos” que luego hablaban a las espaldas claramente esos son amigos? Catita puede confirmarlo y arie tmb, faltar a scrim? Cada vez avisaba si esq era por un imprevisto y ¿dejarlas a medias? Como cuando pickie galio SIN SABER JUGARLO y me basueraron entre tu y el lucas? Pero obvio no me podia dar una crisis de ansiedad pq al final la unica q era resguardada por sus temas mentales eras tú, y aun así pedia q me parcheara o la mid de rubi o la mid q trajiste tu >.<, salirme del equipo? Consulte para entrar a rubi pq ya no aguantaba tus momentos de niña con 0 control de sus emociones dd trolleabas intencionalmente o te agarrabas con las players y recalcabas sus errores mamita >.<