Current state of the game, we're pretty much done designing the main arcade mode (graphics aside) after a few revamps. Some choice clips from our group of playtesters on the first 2 levels.
@Dockronic@shorthair_mam the towers were also a problem since you could very easily trivialize encounters by building your hitstring with them, so overall it all created more problems than they solved
@Dockronic@shorthair_mam there wasnt much exploration in the old one actually, it was a different flavour of going left to right, and the platforms lead to a lot of dead time since enemies would eventually flank you in a way you cant reach them both vertically and horizontally which wasnt very fun
@DroopProod it caused more pain than actually provide something interesting, i can see why people would like it more visually though, but this new way is more consistently fun
Current state of the game, we're pretty much done designing the main arcade mode (graphics aside) after a few revamps. Some choice clips from our group of playtesters on the first 2 levels.