Excited to finally announce NVIDIA Reflex! Been working on this for over a year! System latency is the true measure of responsiveness, but until NVIDIA Reflex, it was impossible for gamer to quantify those feelings. Article: https://t.co/BfXEOcfJkg #Frameswingames#ultimateplay
We ran the largest scale user study on FPS aiming and computer latency with over 10k users participating via @KovaaKs. Check out the blog post we just published for our results analysis. Higher skilled users stood out the most at lower latency. https://t.co/K7BL2gzkru
I measured end-to-end system latency using NVIDIA's Latency and Display Analysis Tool (LDAT). LDAT measures the time from mouse click to muzzle flash on the monitor, capturing latency from the hardware, the operating system, and the game. (2/15)
https://t.co/pq89DbP0i0
@JJLiebig@gerdelgado Capping 4Hz below refresh rate is good if you want to take advantage of VRR - but that's really the only reason. If you don't care about tearing, uncap your framerate.
@JJLiebig@gerdelgado without Reflex, if you end up GPU bound, that's when people find framecapping will reduce latency because it effectively makes the game CPU bound.
@BattleNonSense nailed it. His analysis shows why we decided to go with the Reflex game integration approach to lowering system latency. #Frameswingames https://t.co/l3ipDaJ5PV
Great video from Chris at Battle(non)sense. Higher polling rate AND higher DPI reduces latency! Looks like I'm going to be increasing my DPI. https://t.co/uRLkJUAZeI #Frameswingames
Have a Reflex Latency Analyzer display? Check out how to get started measuring latency, tips and tricks, and game specific recipes here: https://t.co/T7bvZZdwws #Frameswingames
🎯🎯Train your aim with lower system latency in @KovaaKs 2.0 🎯🎯
Now available with NVIDIA Reflex support for all GeForce 900 series GPUs and newer.
Learn more 👉 https://t.co/6WVx2Lu6eQ
#FramesWinGames