I promised that if $BTC hits $82,000,
I will give away $20,000 in BTC to 15 people.
So as promised I will be giving away
$20,000 to 15 person today.
Rules: Like, Retweet, and Comment "BTC" 🔔
Gonna lock comments in 24 hours!
ONE CLICK TO CRAZY VIRAL AI INFLUENCERS 🧩
FOR FREE.
85% OFF. LAST 10 HOURS. UNLIMITED Nano Banana Pro + ALL Kling models.
Higgsfield AI Influencer Studio lets you merge ethnicities. Hybridize species. Build twins. Create bodies that don't exist in nature.
Retweet & reply & follow & like for 220 credits in DM
🧩 Built an MCP that lets Claude talk directly to Blender. It helps you create beautiful 3D scenes using just prompts!
Here’s a demo of me creating a “low-poly dragon guarding treasure” scene in just a few sentences👇
VFX Artist @Yuki_1t0 demonstrated a new ultra-realistic ocean foam simulation created with Houdini and rendered in Karma.
See more of Yuki's lifelike digital liquids: https://t.co/uA1b3laOzo
I've recreated a chunk of Little Barrier Island (a small island in New Zealand) in Unreal for my animated series. Thought it would be fun to do a comparison with reference I used.
𝗜𝘀 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝗿𝗲𝘀𝗲𝗮𝗿𝗰𝗵 𝗮𝗯𝗼𝘂𝘁 𝘁𝗼 𝗮𝗰𝗰𝗲𝗹𝗲𝗿𝗮𝘁𝗲?
Co-first author of 3DGS, @GKopanas, is back with a Slang.D implementation of the CUDA accelerated rasterizer that allows developers to skip the backwards pass, in addition to some incredible features.
It works out of the box with both the original Inria implementation as well as @nerfstudioteam's gsplat. Learn more about it below!
🔗https://t.co/0x22NTlh5o
Game development is about to get easy.
This is 3D animation powered by AI. No suits or markers needed.
Liam Bailey used the Move One single-camera motion capture app with Unreal Engine 5 to bring this character to life.
When Apple said they were rolling out 'spatial media' this is what I actually expected - 3D video with six-degrees of freedom.
Instead Vision Pro users got old wine (VR180 video) in a new bottle (Apple's MV-HEVC format).
Conveniently, here's an open source NeRF-based volumetric video engine, with WebXR streaming to Vision Pro and Quest. Oh and it supports Mac too. All this from a little known company called Lifecast (YC '21).
Let's dive into their new paper "Baking Neural Radiance Field Video to Immersive Layered Depth Images" - which aims to prove that volumetric video capture, editing and playback is very possible on today's hardware.
🔴Central Approach: Multi-View Video → NeRFs → LDIs
You can also use a simple VR180 camera (e.g. Canon R5C) or a big ball of cameras (GoPros) to capture 3D video of a scene, make some NeRFs, then bake it down into a Layered-Depth Image (LDI) based video format.
It's kind of like taking a detailed, hand-crafted sculpture (the NeRF) and then creating a simplified, 3D-printed version (the LDI) that captures the essence of the original, but is easier to distribute and display.
According to the paper, it's a 3 layer LDI - which isn't super high but still a pretty substantial jump up from flat stereo. However, the reason for the authors sticking to just 3 layers is very practical.
🔴Why 3 Layers is a Sweet Spot for Volumetric Video
Turns out you can can easily pack a 3x3 grid of 1920x1920 resolution layers into a 5760x5760 image - which is the max resolution video most VR headsets (with mobile chips) can decode.
Plus, the paper uses an equiangular (vs. equirectangular) projection which keeps the pixel density in the center region comparable to "8K" resolution 180° VR video. That's quite the sweet spot IMO.
🔴Things Move Fast! Yet Old Ideas Often Find New Homes
Low key stoked to see 'LDIs' and 'equiangular projections' being used to bake out these 4D radiance fields. Circa 2017-2020 my team at Google used exactly these approaches to enable light field video (@broxtronix et al) and high resolution video streaming on YouTubeVR.
What's wild is 4 years later this paper brings a 238x speedup vs. the Deep View Video paper - and the pipeline can be run on a single GPU workstation vs. a Google datacenter.
🔴Closing Thoughts
IMO, the visual fidelity is still not there with complex subject matter - like, 3 layers will only get you so far.
But what this paper/pipeline proves to me is that high res volumetric video streaming is absolutely possible on mobile hardware.
A simpler 3 layer format like this could also make editing of volumetric video in existing tools like premiere/resolve a lot easier than we might have expected.
Add any 3D object to your videos in matter of minutes.
A 15 second clip like this renders in less than 5min in the cloud.
can’t believe what people will create with this 🤯
Procedural State Transitions, within control rig. Based on bone weighting & COM shifting. Can be used at runtime but I'm wondering if this would be more useful as an animation helper within Unreal, something similar to Cascadeur's tools maybe.
During our Substance Days keynote at #GDC2024, we showcased upcoming features for Substance Sampler. Here is a quick look at "Text to Texture" and sending materials to blender using Substance Connector. #SubstanceDays#Substance3D#blender3d#MadeWithSubstance
Nvidia just announced it is bringing its Omniverse platform to the #AppleVisionPro, allowing complex 3D assets to be streamed directly to the headset for further design, assisted by #GenerativeAI.
By doing this, you won't need to worry about storage or be constrained by the device's processing power.
Nissan demonstrated these capabilities through the below video.
#SpatialComputing #Nvidia #IndustrialMetaverse #AR #AugmentedReality #Apple #VisionPro