This event will be a hybrid meetup with some attending in-person in London (COVID safety measures will apply) and this event will also be live-streamed through the @skillsmatter platform. The full speaker abstracts and signup can be found here https://t.co/SpELYSih6h 🦀🎅🥳🎄
Starting fresh!💧
We are officially halting development of Amethyst ENGINE.
Amethyst Foundation is now engine-agnostic.
We no longer have a singular focus on making any specific game engine.
Whatever Works is our new mantra.
New role: "Ecosystem Glue"
https://t.co/wor6uy3l33
How to appear smart at *graphics programmers* meetings. Anytime a new technique is proposed, just casually drop “..but is it going to work on foliage..?”, +10 to appearance of insight and smartness.
(As usually the answer is “hmmm, no.” :) super dense cutouts are a nightmare!)
This coming Wednesday, be sure to catch our WebGL Meetup with speakers from @Google, @Sketchfab, BlackSmithSoft, @xeolabs, Snap, @unfoldedinc and @microsoft
https://t.co/Vom79dZLCx
It's time for our annual survey! 📬
Kindly spare 10 minutes to help the Rust GameDev WG understand our ecosystem better:
https://t.co/KRp4SCFRs7
We'll keep it open for a full month; last reminder will come with next month's newsletter.
We've now fully replaced our physics engine beginnings with PhysX.
The previous custom physics/collision detection with the dynamic soil is briefly visible at the start.
It was really fun, but greater challenges lie ahead 🧑🚀
https://t.co/Xo4Y7pMkyJ
🌱In our #procgen plant-growing game where every leaf is simulated, the soil doesn't just grow on trees...👀
sometimes you have to find a way to create rubble or soil, where the seedlings can root and flourish into trees (w/ enogh water & light, of course)
#screenshotsaturday
Vulkan Samples is a collection of resources that demonstrate best-practice recommendations in Vulkan, and explain the implementation of best-practices and include performance analysis guides
https://t.co/u3OJy7a2VK
See the latest techniques for advanced graphical content on the web using WebGL.
Raise your questions and concerns directly with browser vendors.
Most importantly, get involved with the web graphics community!
Come to Khronos' BOF Day at #SIGGRAPH2019!
https://t.co/WytLpYZDYa