Visit: https://t.co/R2kX5vyGM2
Complete simple tasks:
- Follow @mattlefun
- Connect X and play 1 game
- Like, repost, and reply to the post
- Submit your reply URL
This is a pretty cool vision. There is no point to duplicate work. What I really care about is maximizing how fast and how much information we can synchronize without any essential trusted third parties. Reliability just happens to be an implementation detail. More importantly, its reliability at high throughput and low latency. We can’t give up on IBRL.
If the world can benefit from 1gbps and 10 concurrent 10ms batch auctions, then that’s the floor we must deliver reliably across the planet. If it’s 10gbps and 100 1ms auctions, then that’s what we will deliver. It will just take a bunch of blood, sweat and tears, and a few hard quarters.