@thomasbrushdev Couple questions to speed up helping.
1. What version of Unity are you using? You might of ran into a certain thing related to Reuse Collision Callbacks on certain versions.
2. Just in case of rendering a rendering issue desyncing with collision. Which pipeline are you using.
Paopu fruit w/ realtime shaders. ✨
> from Kingdom Hearts.
I'm not sure how this [fictional] thing would taste or what would happen after. Maybe you think you can 'glide' off the balcony like Sora. 💀
@mjfree Please note this was a software to test generating ballots. It would need some tweaks to mimic a real election ballot, but this was made at the end of 2020. People could easily get bored. Just sharing these links to sit back and eat some popcorn from the possible debate.
@mjfree Wonder what these links go to. Looks like a software to test generate ballots made by, oh look at one of the authoring teams member,....the people on Elon Musk doge team. Have fun.
https://t.co/nP22nrZPzp
https://t.co/bBI9TJGym2
https://t.co/WRLfesT0bU
Projects that every programmer must do once in their lifetime:
- compiler/interpreter
- game engine
- database
- mini operating system
- some 3d graphics project
- utf-8/16 string encoding and decoding
- neural net
I've heard the arguments for using "foo/bar/baz" in coding examples aaaaaand...
...they're shit. foo/bar/a/b/c are just lazy examples. Examples should be better, they should be closer to *actual* examples that you'd *ackshually* see somewhere.
i've said my peace
2025: Apparently we need to path trace everything realtime (instead of baking) so we can make worlds dynamic, but since we are path tracing, we have no GPU time for physical simulation to make things actually dynamic