Pineo este tweet para que cuando pierda la final en la lec recuerde de donde vengo y no me tiltee tanto(que en ig se me perdera). El primer presencia no has salido victorioso, pero no significa que hay que rendirse, gg a todos y gracias por la experiencia en Valencia. #GoLocked
@F6theV muchisimas gracias por tus palabras de agradecimiento, yo siempre lo he dicho, eres muy joven y tienes mucho talento, nadie de nosotros estaba al nivel que estas tu con tu edad, he intentado ayudar en la medida de lo posible, si confias en ti llegaras a donde te propongas.
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
🔒 INSANITY - Locked Esports
INSANITY ha sido una de las amenazas más constantes de Locked Esports durante el Split 1.
Daño, presencia y capacidad para ser decisivo cuando la partida pedía aparecer.
Enhorabuena, INSANITY.
#RAL#Top5
Un aro de cebolla, una rodaja de tomate, un cacho de bacon , dos trozos de lechuga, media loncha de queso rota y 4 migas de cebolla crujiente por 12€ que oferton @burgerking_es