A lot of modern #DnD is composed of sacred cows: Traditional ability scores, XP, Initiative, etc. All of it precious beef.
I, designer lacking both faith and carnivorousness, have no use for cows.
I look at the them, and they blink at me, uninspiring.
I am at random reminded of a TNG episode in which Riker is infiltrating a pre-warp civilization, and immediately after his cover’s blown, the alien who busts him offers to bone.
#StarTrek alien writing at its most human.
Once more wyth feelinge:
For love ys so auncient a worde
And love dareth thee to care
For the folk
On the brink of the nighte
And love asketh yow
To chaungen yower waye of
Caringe for owerselves
Thys ys ower last daunse
Thys ys owerselves
Undir pressure
Slot-based inventory works great until a players asks how to to list the fifteen sausages, two half-bricks, pair of handcuffs, bag of stolen spoons, moldy blanket, and bottle of peach brandy in their inventory, and whether the blanket and the brandy can be combined as one slot.
To reallye make sure that teleconferencinge ys goinge properlye we peraventure neede a large surveye of who ys usinge teleconferencinge and wherefrom... yndeede, ye koude saye we neede a kynde of
Zoomesdaye Booke
#DnD
The PCs world is generally geared towards Medium or Small sized bipedals. Even with all the negatives (Standard armor not fitting, maneuverability issues, social bias, etc) which of these non-standard races would you consider playing or allowing in your campaign?
It has occurred to me– though this may be nothing new to you– that the #OSR is greatly an attempt to remove the effects of capitalism from #DND/RPGs; to get back to “fun-without-optimization-for-mass-appeal-and-profit.”
#dnd thoughts: Signs you might be a Barbarian
-Big arms big heart
-(huge disaster happens) "That's fine" (headphones get pulled out of ears on a doorknob) "I'm going to snap this door in half"
-Will fight anyone for their friends
-Probably an emotional crier
I tell you what.
I’d play a lot of them JRPGs if the quality and fastidious design of their normal gameplay loop matched that of their character creators.
Session reports are awkward.
It has never felt my place, as the GM, to tell stories about session events. My session memories are neutral, boring to an outsider. They serve internal consistency/fidelity in further play.
Player anecdotes, however, are the good stuff.