E-Day PvP has potential, but currently is in a bad place. Here are issues I would like to see improved before launch. Excludes control scheme issues
(Tip: Play Modern for all controller people and lower inner deadzones to .05 )
Camera
1. Camera movements when doing actions should be removed. There is too much zooming in + out and shaking going on. Causes the camera to go into walls or "detach" from the character at times. The camera shouldn't move this much in PvP (especially with no FOV slider).
2. Sprint Camera sensitivity "decrease" feels horrible. Sprinting shouldn't lower my sensitivity from 24 to 5 because I am sprinting. My sensitivity should be my sensitivity for my camera at all times. The character being stiff during sprint is still fine.
Shooting/Movement
1. Aim assist is OP (even on Default). Specifically notice Magnetism on the Gnasher + Incinerator and Adhesion on rifles being higher than they should.
2. Up-A animation is slightly too fast. Wouldn't want this hard nerfed, but should be taken a notch down.
3. Slide needs a nerf. Sliding is by far one of the corniest things to die to. Especially with how the gnasher currently works. Would like to see the distance you can slide reduced OR reduce the startup speed on the animation. Maybe both
4. Stopping power should not be in this game. It has never felt good and will never feel good imo. Especially in a game like this where momentum plays a big factor in movement feeling okay.
5. Strafing speed while walking needs a buff. Current walking speed is too slow to be useable during gnasher fights.
6. Speed while moving on cover is extremely slow. Makes cover fights feel bad when there is no dodge ability while on cover. Fix: Allow players to run on cover or increase the base speed to pretty much be at a running speed when on cover.
Weapons
1. Retro Lancer and Incinerator both need nerfs. Incinerator is likely okay with an ammo nerf ( 6-> 3). Retro damage nerf is needed asap.
2. These might be the worst gnasher fights I have experienced in any Gears game. 99% of fights are done within 1-2 shots and are mainly chunk fights. Slide and Up A animation nerfs would help this issue, but the Gnasher also needs a rework. The chunk range and magnetism both need nerfs. Damage dropoff needs to be re-adjusted to have healthier and longer fights. Increase poke/ranged damage and reduce short range damage slightly.
Other
1. Spawns and Wave Respawn systems are both bugged. Almost every death is a long spawn (12 seconds) and causes for the flow of the game to feel horrible. Not sure why the Wave Respawn System returned, but individual respawns are the improvement here. Consistency and less BS.
2. Why is there a vulcan/Troika on the map lmao. There shouldn't be anything like this on a Ranked map. Leave all of that in social
3. With only 5 ranks, nobody should get placed higher than Gold in Ranked. Getting placed in Onyx is too high (I got placed Onyx 1).
If you made it this far, then I appreciate you. Not posting this to "complain" even though I know that's how people will take it. Would like to see this game survive for more than a month post launch.
π¨ Official look at the E-Day ranked system.
β’ Win = Gain RR
β’ Loss = Lose RR
Match outcome, duration, and personal performance all factor into your Rank Rating. Seems like itβs the same system gears 4 had. Is this a W?
Seeing the gameplay of Eday I actually like the movement. Itβs gonna be time to adapt to a new mechanic. Change is good in my opinion. #gearsofwar@GearsofWar yall doing a fantastic job..