If I made a gacha game:
-permadeath
-you have to spend money to bring back your 5 star, but can only do it within 5 minutes of the character dying
-weapon durability
-forced online co-op
-somehow a roguelike deckbuilder
-bullet hell sections randomly
-parallel parking test
if I made a gacha game:
- no 50/50
- 60 pity = 5 star
- craftable signature weapons
- 100+ pulls per patch
- balanced gender ratio
- androgynous mc
- multiple skins for each character
- skill based endgame
- selectable gear stats
- frequent character kit adjustments
I think without .hack// games and anime, I might not have ever gotten into MMORPGS. I've made some great friends playing MMOs over the years, so I'm really hyped to see a new .hack// game get announced!
work life so fun, love it when i get a teams invite titled "team restructuring" thankfully im not jobless or anything but it certainly spikes my stress meter