JankyAnims shared an update on Tachyon Flow: ground movement feels smoother now, and running uses momentum instead of a basic sprint system. 🏃♀️
More details: https://t.co/SiA9HYQh1b
#gamedev
Lena Danilova walked us through the workflow behind the Witch's Hut project.
She explained how she made the nature and how she used SpeedTree to add color variation and assign weights to the needle materials to get a more natural look in the branches: https://t.co/HFR9WYahOz
コナミデジタルエンタテインメント様の『SILENT HILL f』のコンセプトアートを制作しました。
We created concept art for “SILENT HILL f” by Konami Digital Entertainment.
https://t.co/Q4nwfIyn0t
#silenthillf#conceptart
.@r_a_marsh joined us to discuss how he pushed Blender toward a more illustrative style for Merlin's Cave, detailing the texturing workflow behind it.
Read: https://t.co/64fmDqD867
Thank you for all your support recently regarding OIA! The artworks have just been listed for sale, so please check them out if you'd like! https://t.co/a7kmBmMzhC