Building FomosFeast - an onchain game where every card remembers your decisions. | Gameplay, card reveals, build-in-public & chaos.
⬇️ Play / follow the build
The Feast begins! After months of building, FomosFeast is finally here.
If you try it, I'd love to hear your thoughts, feedback, frustrations, bugs, or ideas. Every message helps.
Thanks!
@buildonbase@base@jessepollak
https://t.co/vq8nEQSm02
Humans are very bad at noticing when convenience becomes dependency.
First something saves you 10 minutes.
Then one day you realize you don't remember how you did it without it.
This looks terrifying, BUT it succeeds in 98% of tasks (unlike a standard AI workflow).
This AI syndicate hasn't lost context so far. The 2% "failure" rate occurred because I asked them to incorporate something that was outside the scope of the specifications.
They refused to complete the task due to the inconsistency, which is actually an even greater success.
From what I've read, maybe local mixing doesn’t need one perfect mixing algorithm.
what if it needs an adversarial infinite search space that keeps generating transformations, attacking them, remembering failures and reallocating compute toward whatever survives?
That’s suspiciously close to what I'm building (still in progress).
At this rate, see you at the next iO conference🫡
Finally working on the part that should give fomosfeast some soul.
I know how I want the combat to feel now. still need to finish the scene, basic abilities, effects and all the small things that make it feel like an actual game instead of cards standing on a table.
but the part I'm probably most interested in comes after this.
Towers are not supposed to be just seasons I manually create forever. eventually new Towers can come from what gets discovered and validated inside Ouroboros, with their own difficulty, divisions and reward pools.
so the game should slowly start producing new places to compete in by itself.
anyway, if your cards are still weak... probably a good time to start merging 🫡
@buildonbase #base #buildinpublic #buildonbase #indie
This update is taking longer than I expected, but I promise it will be worth it.
The app will remain as you know it, but there will be a few extra things. Everything will start to make sense to you.
Still fighting with towers - this is not the final shape yet, just a concept I've wanted to share with you. 🫡
@base@buildonbase #base #buildonbase
@LaflameIam@base Thank you. Currently running as mini-app in Farcaster and as web3 app. Now trying to prepare it for listing in @baseapp. But the game itself is still in progress.