genuinely can't believe we're at a point where we're saying sonic's most eye catching and iconic design is "unrefined" and "doing too much"
this is sonic the hedgehog in his purest form man
Today, I present to you a direct hardware capture of Sonic Advance 2... RUNNING ON A SEGA DREAMCAST!
Turns out developer, bezet, has been hard at work porting the Gameboy Advance classic to the little white box of dreams... where it belongs!
It's still extremely early, and there are plenty of visual glitches, performance issues, as well as no audio implemented yet, but as you can see, progress at this early stage is still extremely promising, and much of the game is very playable!
Stay tuned for more footage and news as developer bezet continues to progress!
A brand new piece of original 'Sonic Adventure' artwork has been unearthed by the Video Game History Foundation, found within their latest Gamepro art archival project!
You can read more here: https://t.co/SLsn6boR2L The art is in disc 270.
Get ready for your next match! The Pop Up Parade Sonic the Hedgehog SONIC THE FIGHTERS Ver. figure by Good Smile Company is joining the fight soon.
Stay tuned to find out when you can add him to your collection!
It seems that my favorite person--only account I have ever blocked in all my time on X--is attempting to belittle jnmartin and downplay the significance of his upcoming Sonic R port to the Sega Dreamcast, due to his usage of AI tools to aid in the decompilation process. Not only that, but the Dreamcast community is being accused of being full of “AI slop” in the comments section, with people even asking whether I’m just an AI vibe coder… which is hilarious given how half of the time I’m writing SH4 assembly in a notebook by hand. 🤣
It's true, though, jmnmartin is using Claude to decompile the PC version of Sonic R—something he has never once denied. For this port, there exists no source material, and doing it by hand would take years. AI is the only reason people are about to be playing this banger of a game on their Sega Dreamcasts, and I can only assume that most people will be too busy having a good time on their DC's to really give two shits how the game was decompiled.
Love AI or hate AI, the fact that jnmartin is using it for Sonic R's decompilation does not somehow negate the fact that he's one of the most talented, prolific developers I have ever met, who has worked to bring Mario 64, Mario Kart 64, Doom 64, Star Fox 64, Ocarina of TIme, WipeOut, and Sonic Mania to our Sega Dreamcasts, doing all porting of the source C codebases by hand and all for free... and no amount of anti AI hatred somehow negates his talent and skill.
Now... what does this mean about the quality of the upcoming Sonic R decomp from a technical perspective? Shit, I don't personally know, as I'm not really an AI user…but this is an enormous undertaking, and I'm not really sure that there exists any similar endeavor within the community to serve as our basis for comparison.
Will the codebase be of the same quality as if it were written by hand? 🤔
Well... We're all about to find out, as we bear witness to this grand spectacle of science and engineering, I guess! But I will say, from my first-hand experience joining in on some of the N64-to-DC ports, that some of the codebases (which I will not call out by name) are still shittily-written, UB-ridden C code, despite being done by hand. 😂 But hey, maybe my BFF, "Cosmic Eternity," here is right, and we should all take this opportunity to be as butthurt as possible that we're about to get this absolute banger of a Sega Saturn and PC game ported to the finest game console that ever existed for free, potentially with online play? No idea... DISCUSS!
Soooooo... anyone wondering wtf our N64-to-Dreamcast port master, jnmartin, has been up to lately? Well, look no further than this gameplay footage of the next game he's planning to port to the Sega Dreamcast... EVERYBODY SUPER SONIC RACING!!!! IT'S SONIC R!!!
Yes, this capture is the game running on a Mac, not a Dreamcast (yet). Why does anyone care about it running on a Mac? Because this time around, there was no preexisting decompiled codebase to even base the Dreamcast port off of... jnmartin has had to start from square 1, decompiling the entire codebase of the PC version of Sonic R from scratch!
His decompilation is now running natively on MacOS, using fixed-function OpenGL for rendering, with several little code updates for 64-bit compatibility.
As you can see, he's come a loooong way and has a decomp that is already fully playable with just a few glitches and pieces of missing content... and it's getting more complete every day!
The only other big missing item from the source material, which jnmartin has teased potentially bringing to the Sega Dreamcast when it comes time to port the codebase is... dun dun dun... NETWORK PLAY!?🤯
PS: If you're a bsky user, you can follow his new social account for direct updates: https://t.co/jn3UeEFnP4.
Newly discovered!
Sonic the Hedgehog weather report segment "Korokoro Tenki Kids" which aired during Oha Suta in July 1998.
Source: @MdnMl5NBEn30114
#おはスタ#ソニック
I'd never thought someone would find the entire video, but it happened!!
It's so cool seeing the Beta Sonic Adventure 1 model for Sonic in action alongside an early model for Tails too!
I'm Sonic! Sonic the Hedgehog!
2 months ago, SEGA began the Sonic Rewind celebration. So far, we’ve celebrated the 2020s and 2010s.
Now we’re in the 2000s! The party won’t stop there either. For now, enjoy everything this decade has to offer.
See you again soon in the 90s!