I'm going down with the Halo 5 Ship 🫡
I believe the Movement & Gunplay in Halo 5 are exceptional because they worked together as one cohesive combat system. Every weapon felt lethal in its own way when used within its intended range.
Whether it was a Magnum or Battle Rifle at mid to far ranges, an Assault Rifle up close or a Sniper Rifle across the map, Spartan Abilities such as Thrust, Clamber, Slide, and Ground Pound gave players the freedom to reposition quickly, close gaps, create distance, or attack from unexpected angles.
The result was a fast, skill-driven sandbox in which success depended not only on accuracy, but also on using movement intelligently to place yourself at the ideal range for maximum lethality.
Someone banned EVERYONE in SoT by injecting 696 969 ancient coins, 676 767 doubloons and 420,420 gold to every account.
You can't make this shit up 🤣🤣🤣