Skyline Game Engine is a groundbreaking new engine bringing cutting edge visuals with an easy workflow and interface all designed for the hobbyist and indie.
Its awesome news that we can finally say we have released #skylinegameengine v1.0 for the public to download and purchase after what feels like an eternity of development. #gamedev#indiedev#indiegame https://t.co/1V8G9sGVYO https://t.co/Md2N1KS8vH
Skyline Game Engine v1.1.2.0 released today with a new feature called Animation Events! https://t.co/D7vkctAxMs #gamedev#indiedev#gaming#gameengine#tech
Have fun all!
New Skyline Game Engine v1.1.0.2 has been released adding and fixing support for entity and bone attachment while in lua scripting #gameengine#gaming#indiedev#gamedev
https://t.co/WRcO7A5aTj
Because of a few issues found rather quickly in the previous release, we have now released a patch version of v1.1.0.1
Check out the change log for more
https://t.co/YifjmtiuCP
This is released as a lite, pro and studio pro version.
#gamedev#indiedev#gaming#tech
#gamedev#gameengine#indiedev#gaming
New @SkylineGameEng Release v1.0.2.0 is now available. This time features the first release of the new grass system, the new terrain GPU shadows and improved GUI rendering performance plus major fixes: https://t.co/SdaIAqA2Ii
To follow on from previous tweet, the new user library system in skyline surpasses the old resource workflow by a large margin and also makes it easier to maintain projects and assets where they come from and handling Thousands of assets with Gigs of data.
https://t.co/5ouROI1eY9 [@SolarPortal ] System overhaul with resources now closed which was initially started because of projects being lost if skyline was uninstalled and assets and project were in the installed asset library and not backed up.