Over the years a number of people have asked about my workflow. I've never felt qualified to give advice and still don't but I felt enough people asked so I hosted a workshop on my streams and we finally finished it up. [1/2]
https://t.co/6vhdiMXPS1
Hi, happy #PortfolioDay ! I'm Cyriel and I'm an environment artist and currently looking for work. I mostly specialize in stylized art and I love to make stylized Realtime-FX as well.
โ๏ธ: https://t.co/[email protected]
๐ : https://t.co/qzvcrnFzKE
#3D#Stylized
Hola #PortfolioDay! I'm Camilo, I'm a Latin/Colombian artist working in the entertainment industry who loves architecture. ๐ ๐จ๐ด
๐ป https://t.co/G7GQP1vmbc
๐ธ https://t.co/wy8kBXRpwk
๐ฌ [email protected]
@minorsaurus_Rex When I was reading those pages, I hated the idea of working and not listening to anything, the art grind is brutal enough to not enjoy other things.
@ienyet - sculpt/model in zbrush and maya.
- automatic unwrap in substance painter
- export the 2d view texture map
- paint over the texture map in 3dcoat. Hopefully that clears things
@ienyet Thanks!
Sorry! this might have been misleading, I just uved my highpoly (i try to avoid retopo and stuff like that for personal work, cause I do too much of it professionally.)
But if you wanted you could retopo the high and project the diffuse to the low.