been building a Blender add-on that snaps modular pieces together, so i decided to build a whole town with it 🏘️
it’s called Kitbuilder and it’s coming soon to Superhive, follow along if you want it!
which building should i show built start to finish? #b3d#gamedev
rebuilt my voxel terrain generation in Unreal to use real world data, plus new materials and lighting 🌊
26 oct vs 28 oct. what do you think it’s missing?
#UnrealEngine#gamedev
been learning voxel terrain in Unreal and it’s finally at the point where i can dig craters and carve out trenches in real time 🕳️
still lots to do, what should i add next? #UnrealEngine#gamedev
@kenzie__games Thanks! the terrain is procedural voxels (my own tool, so it’s all diggable and destructible), but I measure it against real elevation data: Kartverket’s 10 m DTM for Lofoten, and Scottish LiDAR for Glen Coe valley shapes. The slopes have to land within a few % of the real thing.
@ustare Fair! The cliffs and bay are generated, with real elevation data only as a reference for slopes - used to make the terrain feel realistic as it can be. these slopes are references real height data from Lofoten and Glen Coe
@HarisPutratama ah i like the sound of that, something with a bit of strategy and trench warfare would be pretty cool too. Would be cool to see how different players adapt and shape their environment for an advantage.
@unity3dvfx Ai can help enable the developer to do more of the game design and leave the coding etc to the machine. developers could use it to prioritize game design
been building a Blender add-on that snaps modular pieces together, so i decided to build a whole town with it 🏘️
it’s called Kitbuilder and it’s coming soon to Superhive, follow along if you want it!
which building should i show built start to finish? #b3d#gamedev