INCISION IS OUT NOW IN EARLY ACCESS!!
Episode 1 - Death Cult Vestiges
[World consumed by The Growth.
Dethrone the filth and sickness.]
https://t.co/2n8fmDO4YP
That INCISION update is taking even longer than expected. Old spaghetti code bit me in the ass properly last month and the main/pause menu exploded. Managed to sew it together, but new bugs keep appearing.
Thanks, Smoothbrain from 4 years ago.
@sajbear666 Easy difficulty exists already :) There are difficulty sliders for enemy projectile speed and damage. Set those to minimum and it's a very easy game. There are also plenty of 1ups that save you from lethal shots.
No quicksave/checkpoints coming. Incision is a finished product :)
@RogerCheesecurl Smooth shading basically shades the model as if it's subdivided so try adding subdivision surface modifier on it to see what areas look wrong/break completely. Helps with pinpointing bad geometry/topology.
Also mark the mouth cavity's edgeloop as sharp to make it more cartoony.
TEXNOPLAZM Episode 2 arrives June 25th!
🔴7 new maps
🔴9+ new enemies
🔴3 new weapons
🔴4 new powerups
🔴new interactive elements
🔴improved combat
Wishlist on Steam - link in comments⬇️
#screenshotsaturday
@DUSKdev I've been using the same Photoshop since 2006 or somethin, lmao. Dunno why gamedevs would even update. It has all the tools you need already. No AI bloat either.
Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*.
1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵
https://t.co/foyyJ9nmsw
@RohanKarMooN It's a dogshit game with a good story. Those kind of games are very polarizing, and he's not even saying that the game is objectively bad. It's just not for him.
@Khen_na_@JNoirJ1@morchel Not every popular opinion is herd mentality. Most anti-AI folk just want games to look like they were crafted by people, which AI always removes from them.
People have been deeply immersed in games since games have existed.
@Varzelhaar@edliu1105 Majority of people are reacting like this because they've seen enough already. It takes some special kind of brain damage to assume that it would change course with even more AI filters and anti-artist/anti-human technology.
@FernandoTittz I predict that they will eventually start making games with lazy and ugly models and using this tech to make it look "good". Just gotta have the basic idea in the ugly model and AI will fill in the rest. Anything to hire less people, I guess.
@LightReachGames Scares, story, combat, in that order. I think horror games always need to be *scary*. I hate how so many horror games just do the bare minimum for the sake of horror (darkness, fog, some rotten things with sharp teeth, and an occasional jumpscare).
@bartonovopolis@amidnightmedium It's inconsistent because in the og you can pretty much turn all melee encounters into non-threats with headshots. And it doesn't even require that much skill to headshot. The enemies are big and slow.