I don't like to get involved in drama, but since this is something that might effect the future of my game(s), I thought I'd share my thoughts on Unity:
https://t.co/C3T6BvVei4
TL;DR:
I'm fine
I'm learning Unreal on the side
If Unity continues, FuckNAF may be ported to Unreal
@NotHyperFlare No, an animator/modeler would be better as it would increase productivity and quality, but I haven't found an artist willing to work for me who is at the skill level I'm looking for.
@Baby123Cool Get every bot to Mk2 by winning on dynamic difficulty over and over. Then, when all the bots are max difficulty mine 5 FUX using HoneyPot, don't let Springtrap fuck any bots, and don't get caught.
While I'm here, the android version was never supported, it was an experiment to see how much work would need to be done to port it. The answer was enough that I wasn't interested in supporting two platforms simultaneously.
If there is an android port it will be after Ver. 1.0
@dbaltazar050 No, someone will provide a 100% save file for free eventually so there's no point in me making one. Patrons currently have access to cheats that make the process trivial anyway, and will soon have a cheat the simply removes achievement requirements.
@AlexisP199709 I'd like to eventually add translation support, but it would require gathering all the text and get each instance labeled so that the new text goes to the right elements. I'm planning on looking at how easily I can automate this, if it can't be automated it will have to wait
These should be the last overhauls in FuckNAF's life, I will be focusing on making sure any future updates are less than 3 months apart, ideally being 2 months apart. Version 0.20 should be released no later than June, and Version 1.0 should be released no later than September.
Sorry it's been so long since there's been a public update. I try to make sure public updates are bug free and feature complete, due to complete overhauls made in the game this hasn't been the case for a long time. I will be posting version 0.19 after this apology.
Bugs fixed cont.:
Fixed Mangle's scenes from clipping into the stage
Fixed Foxy's Stroker in the toy box from becoming invisible.
Tweaked the Toybox UI to avoid buttons appearing offscreen
Bugs fixed:
Fixed the brightness slider and increased its effect.
Reenabled Springtrap's ability to use the "Look at" function in the toybox
Fixed an issue that required restarting the game to play an arcade night after a campaign night.
Tweaked post processing to hopefully make the game feel closer to older versions. Darkened shadows and reduced bloom/saturation. Also fixed an issue that was causing the monitor to receive a double dose of post processing, causing its screen to look odd.
FuckNAF version 0.17:
https://t.co/2zmKLCFCYY
I'm not currently at home, so my ability to test the build is limited. There may be a patch to fix bugs that come up.