sprite also switches to one that's used in that scene where she looks like she has quite the demonic eyes because I found it appropriate and it's never used again.
So about those variants, it's not really showing much in the original because I did make it subtle on purpose, but Dess has a red soul in her eyes, hence why they turn red for a split second in the video before she "becomes" the knight, only eyes are visible to highlight it more.
As for Noelle, I thought it appropriate to create the actual Deltarune icon with the Angel(her) and the "3 heroes" as literal icicles going through her and Kris, all of it is obscured and much more red due to the weird route implications following the prophecy,
And a new header, even if xitter loves to compress the hell out of them.
Probably need a better icon too now since that Hachikuji I made over half a decade ago now.
I'm very happy with how the designs came out, Dess looks the closest to Reze (if the reference wasn't obvious enough), Noelle also looks just like I wanted, and the Gaster design, although the hardest to make, is just spooky enough and if you squint it looks like the sprite.
Counting the variants, this is a total of 6 drawings, a video animation, and a plin plin plon that doesn't sound right because the plugin used for the piano in Deltarune is paid and I'm not shitting money lmao
Lovely day about to export the massive project started over a month ago and realizing there is a single line that has not been touched by the 6 rendering layers making it unusable.