✅ guangyuan shares a story from
Overnight brain storming session
From when they worked on Deadpool🥰
“we want to know more about you guys”
I genuinely am so glad they listened to this. It makes the dev vision feel so much more human.
How to save Marvel Rivals:
1. let people who study the game in the lab more often
2. make falloff ranges appropriate on all gun heroes.
make a MASSIVE push to balance the guns to be weak
at ranges they shouldn't be thriving in.
3. Revert the season 9 support ult charge hotfix the game is in a state where you are punished more for doing damage than taking it which is WRONG and not fun for any elo. historically anytime the game has been in this state we've seen playerbase dips.
4. Buff the weak teamups and rework some of them to actually be useful in cases where they just do air
5. Come up with a new system for elo point gain
(there's no reason some guy is dropping like 40 finals
and only gaining 25 elo I'm sorry ts isn't healthy at all)
6. break the poke-brawl-poke-brawl-poke-brawl
patch notes cycle
it's getting so old
7. scale back the mobility creep on poke/brawl heroes.
brawl/brawl hybrid heroes are better divers than pure dives right now and it's not even close. you gave them the mobility of divers, and they have more survivability as a result and lower CDs
8. lengthen the cooldown of some of the CC's in the game so that people actively have to think about when to use them instead of spamming abilities at the wrong time and calling it "skill expression"
9. (doesn't have to be this season) rework some of the maps to fall more in line with the way the game is played and move some of the healthpacks closer to the fight. downtime is INSANE for some of these packs.
10. actively tell players in the next dev vision to "stop running it down main" some people listen to me, but more people will listen to u
11. lengthen defensive cooldowns across the board.
they don't need to be up everytime pressure is applied.
it's just part of the game gauging whether you actually need to use them or not
12. when approaching balancing in the future approach it from the triad stance. what playstyle does the character lean? and what should be countering it?
at some point we genuinely have to balance that way.
13. more behind the scenes content and interactive interviews with the devs. we want Q & A's we'd love to hear more from you guys outside of a formal announcement setting. you need to be more involved with the community.
14. look for sponsors for ignite events even before it goes to LAN. Overwatch had cocacola for a time during OWL and if they could secure a sponsorship to bring more money to the scene, so can you.
15. remove the quickplay penalty for leaving ts is for ranked.
16. we've reached a point in the games lifetime where 3 stacking can return and it wouldn't be unhealthy at all (as long as they're playing other 3's that is)
esports cores need to be able to play and function in ladder together which provides a more transferrable experience from high elo to pro play. I used to be a MAJOR advocate against this, but now as a coach, I understand the players frustrations with being unable to 3 stack in high elo.
that's pretty much all for baseplay. this is just how to fix the skeleton of the game. the fleshy parts come at a later date.
@revolt_ven being 250 would fix the fact that people who are actively shooting it wouldn't have to trade to destroy it if no one else can/will get an angle on it
What did they change about venom's primary fire I don't see it and I'm scared
The only thing i noticed is that sometimes 1-2 tentacles will headshot when ur aiming at the body