Din's Champion is now in Early Access on Steam!
Din's Champion is a side scrolling, action RPG set in a dynamic, evolving, fantasy world for Windows and Linux.
https://t.co/ofYqazOHJb
#indiegame
Since everyone loves announcements of announcements :), we should be setting and announcing a Din's Champion 1.0 launch date sometime soon. #indiegame#wishlistwednesday
Version 0.907 of Din's Champion is now available! This patch adds a new monster (Scarabus Swarm), makes evil gods more unique, gives more insight into NPC happiness/insanity, balances a bunch of things better, and fixes several other minor issues. #indiegame#indiedev
I'm not supposed to be adding new things since Din's Champion is now in beta, but I couldn't help adding a new swarm variant of the Scarabus. My wife wanted a horde type of monster that glows. :) #indiegame#indiedev
Version 0.906 of Din's Champion is now available! This patch balances a bunch of things better, makes it easier to find support quest locations, fixes some graphical issues, and fixes a few other minor issues. #indiegame#indiedev
I found 2 clans in my current world in Din's Champion, the Protectors and Searing Blade. The Protectors want to exterminate everyone that's not genetically pure and the Searing Blade are pacifists. :) #indiegame#indiedev
So I'm carefully setting up some exploding gas for a video clip in Din's Champion and 2 monsters get into a fight, set off a chain reaction that explodes half of my screen, and I'm not recording anything. It's like trying to get a good picture with children. #indiegame#indiedev
Version 0.905 of Din's Champion is now available! This patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues. #indiegame#indiedev
I've been working on making monster types in Din's Champion more unique this week, especially projectiles. Expect more arcing, bouncing, homing, chaining, explosions, and other things that change your tactics. #indiegame#indiedev
I had Windows restart my computer today while I was literally writing code. I have no idea if I had open files or not and it completely derailed my thought process. Their update process is annoying to say the least.
A strange thing of testing Din's Champion a lot in co-op, is that since I'm typically only doing 1 build a week, I'm often play testing on an old build. #indiegame#indiedev
Version 0.904 of Din's Champion is now available! This patch balances a ton of things better, improves block blending, and fixes a ton of other minor issues. #indiegame#indiedev
I'm working on a new trailer for Din's Champion this week. It's not my favorite task, but the lighting, fps, block blending, and effects have all improved quite a bit since the original trailer, so it needs to be done. #indiegame#indiedev
Version 0.902 of Din's Champion is now available! This patch fixes a crash, balances a bunch of things better, improves multiplayer some, and fixes a ton of other minor issues. #indiegame#indiedev
My before release Din's Champion todo list was at 1,832 lines at the beginning of the week. I'm now down to 1,471. It feels so much better when it is going down instead of up! :) #indiegame#indiedev
In today's Din's Champion screenshot I found a really colorful cave. I believe there is a purple fairy in there causing some of pretty colors. #screenshot#indiegame#indiedev