For years we've been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse.
We are taking steps to reduce the burden on maintainers while still welcoming new contributors:
https://t.co/LcBXAjm2qB
7 FREE Must-Know Tools for Streamers:
- Elgato Wavelink 3.0 (Audio Balancing)
- Aitum (OBS Multi-streaming)
- Streamladder (Quick edits)
- Vgen (Some Free Resources)
- Discord (brainstorming + connections)
- Davinci Resolve (Extensive editing)
- Mix It Up (Stream Personalization)
These are programs i use DAILY, even as a non-Vtuber.
If you need help or have questions LMK!
Feel free to add more free resources below!
FORWARDED :
Steam Strategy 2026 (Simplified):
1. 💡 GAME IDEA 1-2 weeks: Pick game in good genre for steam. (Friendslop, horror, rage game, simulator etc.)
2. 🎥 TRAILER + STEAM PAGE 1-2 months: Make trailer FIRST [Tell everyone]. Great exercise to clarify game idea before you make it.
3. 🕹️ ITCH PLAYTEST DEMO 1-2 months: If good signal from trailer, make "playtest" demo for https://t.co/bwDoBVQf1m (to get feedback without negative steam score) [Tell everyone]
4. 🎮 STEAM DEMO <1 month: If good signal from "playtest" demo, adjust based on feedback and launch REAL demo on Steam. [Tell everyone]
5. 🎞️ PRE-LAUNCH MARKETING 2-4 months: While building launch version of game, make tons of tik-toks / youtube shorts, enter lots of festivals (next fest, genre festivals) and contact lots of streamers. Build to minimum 10k wishlists.
6. 🚀 LAUNCH GAME: [Tell everyone]. Add patches and updates.
#gamedevs
@GatrexReal @Sakata172 Gibt sonst noch Kdenlive zum schneiden auf Linux :)
Bin aber von Linux auf Windows zurück gewechselt da es dort schwierig mit Game Modding wird (zu viele auf Windows geschriebene mods)
@nalinrajput23 Java for sure, maybe Javascript aswell.
Extremely widely used languages which get bashed all the time. Alldough most of the bashing is probably feeding the meme