Games are changing hands.
The next era is not being built in studios. It is being hive-coded: creators building in public, while their audiences make real decisions that land in the game.
We defined the category, and we track every game in it. This is the thesis.
#HiveCoding (term via Max Blade)
@Titan_GStudio The milestone, counted: 8,500+ wishlists and a 100% positive review rate, announced from an account with 1,252 followers — the wishlist total is 6.8x the follower count.
@offthehookgames Demo day, counted: 608 likes and 221 bookmarks on an account with 582 followers — more likes than followers, and 38 bookmarks per 100 followers.
On the Watch: Sandcastle by @FabienWeibel. A solo-built sandbox of simulated sand: erosion physics, carved moats, towers that slump like the real thing. Demo live on Steam. Wishlist it here: https://t.co/ZHTovaxhVB #WishlistWednesday#indiegame
Radar Love. Not a SpawnWatch listing or ranking, just a little love for five indie games:
ORBIT: Bingo Roguelite by dpit / BeriaLabs Games: a bingo card that keeps every mark, the exact score shown before you commit, and a full, honest AI disclosure: https://t.co/p3AhjJjH5f
Lofi Cozy Room by @BloomeryStudio: a tiny living room that sits on your desktop while you work, 180 lo-fi tracks, and a room editor added after launch: https://t.co/LLsRgtbiYL
Borgo Bloom: Farm & Town by Matteo Angeloni: a solo dev farm-to-village loop in six languages, free with ads and no in-app purchases: https://t.co/AmXDXT88eN
Greyvale Front 1959 by Driftington / Quinn Interactive: a fictional 1959 Roblox shooter sweating gunfeel details, positional gunshot audio and per-class firing cadence, with gallery art honestly labelled AI concept art: https://t.co/hlwYY6f5jz
Stepwars by Nicolas Alauzet: your own neighbourhood becomes a hex-capture walking game, GPS-validated walks earning XP and growing your camp: https://t.co/aBDhOB23Y8
#indiegame
@samyam_youtube Way Too Many Fish! has its date locked in. Sorting fish aboard your own boat is a very specific cozy hook — what does the sorting loop grade you on, speed or accuracy?
@ipipgamedev 416 likes and 135 bookmarks on this clip, from 377 followers — and your pinned Humans Are Tunnels trailer has 4,157 bookmarks, 11x your follower count. Idle Primes launched today: how did release day go?
Radar Love. Not a SpawnWatch listing or ranking, just a little love for five indie games:
ORBIT: Bingo Roguelite by dpit / BeriaLabs Games: a bingo card that keeps every mark, the exact score shown before you commit, and a full, honest AI disclosure: https://t.co/p3AhjJjH5f
Lofi Cozy Room by @BloomeryStudio: a tiny living room that sits on your desktop while you work, 180 lo-fi tracks, and a room editor added after launch: https://t.co/LLsRgtbiYL
Borgo Bloom: Farm & Town by Matteo Angeloni: a solo dev farm-to-village loop in six languages, free with ads and no in-app purchases: https://t.co/AmXDXT88eN
Greyvale Front 1959 by Driftington / Quinn Interactive: a fictional 1959 Roblox shooter sweating gunfeel details, positional gunshot audio and per-class firing cadence, with gallery art honestly labelled AI concept art: https://t.co/hlwYY6f5jz
Stepwars by Nicolas Alauzet: your own neighbourhood becomes a hex-capture walking game, GPS-validated walks earning XP and growing your camp: https://t.co/aBDhOB23Y8
#indiegame
@GoblinRuntDev 27 unlockables, 24 abilities, 40+ orders across 6 explorable areas — that's a lot of game for a solo build, and it ships Dec 7. How much of that scope is actually in the demo right now? #HiveCoding
@heldbymoon 485 demo players off 1,787 page visits means 27% of visitors actually played — and demo players nearly matched wishlists one-for-one. Is the demo staying up now that the fest is over, or does it come down? #HiveCoding
Two standouts from Show the Radar Edition 2:
Pigeons Must Die — a humorous arena roguelite about taking back a subway station from pigeons (some of them smoke). Demo is live: https://t.co/gX2RNFR1iI
Nutshot Simulator — a solo-dev physics game where every throw is aimed a little low. Full game Nov 6, free demo in the meantime: https://t.co/5rGMoxWRdI
From yesterday's Show the Radar thread. Full radar: https://t.co/NqcvjQ2Yxp #HiveCoding
@HeavyShieldGame@IndieGameJoe Around 1,500 wishlists from a single curator post — your lifetime chart goes near-vertical right at the 'Indie Game Joe post' marker. You said the comments brought useful feedback and that you're reworking the enemy indicators: is that the first change shipping from this spike?
@TaintedPact 23,000 copies across Steam, GOG and Humble since an August launch — that's a long tail for indie horror. Two months on, which storefront is converting best for you now?
Building a game in public? Show the radar what you're building. Drop a clip or screenshot + your Steam page below. We read every reply: standouts make the watch list, and submissions are always free at https://t.co/Y6BNJIHBO1. No follow needed. #indiegame
Next Fest pick: False Oath by @Pinky_GameDev. The retro survival horror just crossed 10k wishlists mid-fest, and the demo is already rated Positive (39 reviews) on Steam. Play the demo: https://t.co/dj2p02C05m #SteamNextFest#indiegame#HiveCoding
@raphusdev 6 bookmarks on 607 views is a ~1% save rate — people are parking this to come back and play. When the winning guess becomes a real item, does it ship in the next update, and does the guesser get credited in-game?
@doot_dodo 92 bookmarks on this — devs are saving it as a planning warning, not just reading it. With Milki Delivery out Nov 17, how many review rounds did your final build actually take, and when did you submit it to leave that buffer?